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Discussione: Dev Diary: Halloween Event 2024

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    Dev Diary: Halloween Event 2024

    More information about the upcoming Halloween event


    Dear scaredy-cats,

    The waiting is over, a new event is making its way to The Settlers Online! Introducing the Halloween Event 2024, an eerie, ghastly, and forbidding event which - contrary to its unwelcome nature - has been long-awaited by many of us! With this year's Event, you will see some new features. Let's get a closer look at what this year's Halloween Event holds for our Community:




    EVENT SCHEDULE
    Event start: 21.10.2024, at 10:00 CEST
    Start of removal phase: 11.11.2024, at 10:00 CET
    Complete deactivation: 18.11.2024, at 10:00 CET
    Level requirement: 19+



    HALLOWEEN 2024 CHANGES

    • New Specialist "Blacktree Explorer"
    • New Building "Levitating Haunted Warehouse"
    • New Building "Bio Farm"
    • New Building Upgrades
    • New Building Skins
    • New Halloween Bundles
    • New Rewards in Event Calendar


    Read more about...



    Please remember:
    Explorers only sent and returned during the Halloween Event will bring back Halloween Resources:
    In very rare cases, Explorers may find Halloween Resources on arrival shortly after the start of the Event & shutdown phase


    Have fun and creepy settling!

    Follow the Will'o'wisp in the feedback thread and share your ideas.
    Ultima modifica di BB_Sious; 21.10.24 a 15:13
    Se avete bisogno di assistenza, non esitate a contattare il team di supporto in italiano. Non esitate a contattarmi in caso di necessità, ma vi invito a scrivermi in inglese.

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    • Availability: Only during the Halloween event
    • Benefit: You can acquire special items for Pumpkins in the Halloween shop category
    • Trade: The Pumpkins are tradable like regular resources
    • Removal: Check removal phase details as event resources and Halloween items are available only for a limited time!


    You can get the event resource by...
    • Unlocking Halloween 2024 Achievements
    • Sending Explorers on a Treasure Search
    • Collecting Pumpkins that spawn on your home island
    • Winning rewards for defeating Golems
    • Completing Halloween quests
    • Producing them with Pumpkin Cemeteries
    • Trading with other players
    • Item gifts from friends
    • Buying Pumpkin packages in the Shop


    Field Type Production Time
    Small pumpkin cemetery 5 Hours 20 Min
    Common pumpkin cemetery    2 Hours 40 Min
    Noble pumpkin cemetery 40 Min




    The adventures below will drop twice the normal amount of resources, refills and twice the amount of experience points upon completion!

    The list of seasonal adventures for Halloween 2024:
    Adventure Type Pumpkin refillers min. Pumpkin refillers max. x2 seasonal max.
    Buccaneer Roundup Coop 4 8 16
    RaidingtheRaiders Coop 10 16 32
    Whirlwind Coop 15 30 60
    The Island of the Pirates Mission 4 8 16
    Stealing from the Rich Mission 6 12 24
    Gunpowder Mission 7 12 24
    MotherLove Mission (Follow Up) 3 8 16
    MoreSecludedExperiments Mission (Follow Up) 8 14 28
    OldFriends Mission (Follow Up) 11 18 36
    The Invasion of the Nord Mission (Follow Up) 18 32 64
    TheCleverLittleTailor Mission (Follow Up) 7 14 28
    The Heroic Little Tailor Mission (Follow Up) 7 14 28
    1001NightsSeaSnake Mission (Follow Up) 16 26 52
    1001NightsTreasureWisdom Mission (Follow Up) 24 45 90
    PirateLife Mini 12 19 38
    The Sleeping Volcano Mini 6 9 18
    Arctic Explosion Mini 16 23 46
    BuffAdventures_DragonRoost Venture 3 8 16
    BuffAdventures_ElChupacabra Venture 9 14 28
    BuffAdventures_RaidOfTheNords Venture 9 14 28
    Evil_Queen_Red_Riding_Hood Venture 12 24 48
    Evil_Queen_Snow_White Venture 10 20 40
    LostCity Venture 11 22 44
    OneStepAhead Venture 12 24 48
    Unknown_Regions Venture 18 30 60
    The_People_of_the_Mountain Venture 30 50 100
    Split City in Summer Coop 9 14 28

     




    In the following table, you can see the Adventures that reward pumpkin refillers during the event.


    Spoiler:  





    This year's Halloween Event will also feature again the exciting Campaign Quest Chain: The Terrorized Town! These short adventures will all feature on the same island - this allows us to fine-tune the balancing for all level ranges; using the Black Knights adventure as a baseline point of reference.

    Don't underestimate this challenge: this small island is full of surprises! Not everything will be as it seems: the line between friends and foes will blur - you'll need to keep your wits about you if you wish to uncover the true sinister villains behind the town's woes. Will you heed the call for aid from this small and vulnerable town? Defend its citizens, find the source of these ghastly creatures, and put a stop to them!







    The Darkhood Quest surrounds a mysterious hooded being who is promising wealth and power to those who aid them! It is of utter importance that you fulfill the Rituals the hooded individual is guiding you through. Just who is this hooded creature and can you trust it? You have to find out yourself and you'll be rewarded greatly.

    The Darkhood Mainquest starts after reaching level 19 and will activate subquests 1-13 together immediately! The 14th and last quest will start once you complete the Darkhood Mainquest and will reveal the secrets that you encountered along your tricky and treaty adventure.

    We know you love riddles and mysteries, therefore, we highly recommend reading the story. Blink just once and everything crumbles to dust, leaving only the unknowingly and fear behind.
    Se avete bisogno di assistenza, non esitate a contattare il team di supporto in italiano. Non esitate a contattarmi in caso di necessità, ma vi invito a scrivermi in inglese.

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    As we all know, it is customary to animate the tiny "Event Island" located in the center of the map on certain special events: the 4 Golems are back, alive and kicking! But don't let them kick too much... it is up to you to defeat them once again, no matter if it's a Rock Golem, Greater Golem, Ancient, or Supreme Golem. An adjustment of the production items for the holy water (ancient golem) and Glistening Water (supreme golem) was done in 2019, which allows players in that level range to obtain the needed items properly. Additionally, the supreme golem got an increase to become a greater challenge. A small spooky tip: It is now more valuable to defeat the reoccurring golems! Don't get intimidated by these guys; we've heard they're allergic to certain water buffs you can create in the Provision or Rarity Provision House! Here's how you can defeat them:

    Defeat the Rock Golem with Purified Water

    If your level is within the 19 - 25 range, you will have to defeat the Rock Golem, which will respawn five times, getting more powerful with each respawn. If you don't level up to 26 in the meantime, the last Rock Golem will keep respawning. Use Purified Water in order to defeat it. The production of Purified Water in the Provision House / Rarity Provision House will cost you 20 Water and 20 Copper ore.


    Defeat the Greater Golem with Enriched Water

    If your level is within the 26 - 40 range, you will have to defeat the Rock Golem five times - careful, they will again get more powerful with each respawn! Only after having defeated it for the fifth time will the next type of Golem show up: the Greater Golem, which also has 5 difficulty levels. If you don't level up to 41, the Greater Golem will keep respawning. Use Enriched Water in order to defeat it. The production of Enriched Water in the Provision House / Rarity Provision House will cost you 40 Water and 20 Iron ore.


    Defeat the Ancient Golem with Holy Water

    If your level is within the 41- 55 range, you will have to defeat the Rock Golem and the Greater Golem five times. It's getting more and more challenging! Only after having defeated the 5th Greater Golem will the Ancient Golem appear, with 5 difficulty levels. This Golem will keep respawning as well if you don't level up to 56. Use Holy Water in order to defeat the Ancient Golem. The production of Holy Water in the Provision House / Rarity Provision House will cost you 180 Water and 10 Titanium ore.


    Defeat the Supreme Golem with Glistening Water

    If your level is 56 or more, you will have to defeat all the previous Golems five times. The Supreme Golem will then make its majestic appearance and will keep respawning. Use Glistening Water in order to defeat it. The production of Glistening Water in the Provision House or the Rarity Provision House will cost you 1000 Water and 250 Platinum ore.


    Overwhelmed?

    It takes 16 hours for each Golem to respawn and in the meantime, you can prepare the buffs in order to defeat it. This might get overwhelming, but don't fret, friends are here to help you out! Your friends who are above level 19 can produce any of these buffs and fight the Golem for you. When its HP reaches 0, a button for confirming the Golem's defeat will be enabled. Only you, as the island owner, can press that button, and only after pressing it will the Golem disappear. You and your friends can also "overbuff" the Golem with more buffs than is required, with no further effect.

    Below level 19?

    Dear TSO novices, here's what you need to do. In order to witness the appearance of the Rock Golem, make sure the middle area of your home island is revealed; put that explorer to work! Remember, you can only see the Rock Golem if you are below level 19, but you cannot fight it, nor can you produce water buffs. We don't want you to miss out on all the fun, so get the game rolling and reach level 19!



    A quest chain will guide you through the mechanics of the event, regarding how to kill golems, the gathering of refillers, and the specific missions you have to solve. Additionally, a Calendar is present in which you should open the doors daily! This time we added new spooky rewards!

    To access the Calendar, just click on the icon next to your avatar.


    2 DIFFERENT TYPES OF DOORS
    There is a total of 21 doors. You can open one door each day. Opening missed doors for gems will cost 100 gems for normal doors and 300 gems for special doors due to a very high value in the calendar.

    Don't forget to open the doors daily and also remind your friends to do so!

    Type: Regular door
    Amount: 18
    Description: Can be opened on the specific date displayed or for 100 gems afterward
    Requirement: It doesn't matter if previous doors are still closed or not
    Rewards: Provides basic rewards (such as resources), sometimes chosen randomly

    Type: Special door
    Amount: 3
    Description: Can be opened on the specific date displayed or for 300 gems afterward.
    Requirement: All previous doors need to be open
    Rewards: Most special doors offer a choice between several rewards when opened


    Se avete bisogno di assistenza, non esitate a contattare il team di supporto in italiano. Non esitate a contattarmi in caso di necessità, ma vi invito a scrivermi in inglese.

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    Name: Blacktree Explorer
    Description: The Blacktree Explorer is obsessed by the Blacktree. She loves all variations of it. She is so committed to the Blacktree that during her exploration she always brings back one of the famous Blacktree buffs.
    Trait: Blacktree Obsession!
    Cost: 1x 3699 Pumpkins, 3x 4599 Gems | per Event


    Quartermaster Bjoern

    Bjoern is really a very friendly general. People gather around him and want to follow him. This leads to him being a non-combatant general and more focused on the well-being of his troops members. He is also capable of hiring recruits during his travels.

    Name: Quartermaster Bjoern
    Description: Travels twice as quickly to adventures / Can transport 1,000 Units /Chance to find mercenary recruits with each travel / Can't fight
    Cost: 1x 6999 Pumpkins, 3x 7999 Gems | per Event


    Resolute General

    This stoic General doesn't care about being outnumbered by his enemies; pledge to him your most veteran and elite troops and he can hold the line against any amount of foes before him. While his methods initially sacrifice some offensive strength, it doesn't take long for the enemy to wear themselves out as they crash upon his near impenetrable formation, exposing increasing weaknesses in the enemy's lines. Soon the tables are turned: what started out as an extreme demonstration of defensive strategy becomes an offensive powerhouse, as his men repeatedly exploit the increasing amount of counter-attack opportunities with each attack that's repelled.

    Thanks to his "Shield Formation" trait, the Resolute General dramatically increases the HP of Soldiers, Elite Soldiers, and Swordsman by +100%, for an initial cost of -30% to their damage dealt, and allows these specific units to deal Splash Damage in retaliation. Also due to the superior formation, enemy Offensive and Heavy units deal 30% reduced damage as they have difficulty landing successful strikes. Finally, the formation also prevents his troops from being Flanked by the enemy, further bolstering their defense.

    If you're still wincing at that initial damage penalty to his units, then you need only look at the Battle Frenzy mechanic that he and his units benefit from: every turn that passes increases their damage dealt by 50%, quickly negating that initial penalty and then snowballing into monstrous numbers in battles of lengthy attrition. This makes him the perfect General for the field when you know you're up against overwhelming and protracted, long battles; sometimes overcoming insurmountable odds!

    Please note that different sources of battle frenzy do not stack. If you have more than one source of battle frenzy, only the highest value is used.

    Name: Resolute General
    Description: A veteran of countless epic battles he is adept at leading elite groups of highly trained infantry soldiers. He employs a defensive formation that few have been able to even make a dent in it.
    Cost: Up to 4x as part of the "Chest from a Nightmare" Bundle | per Event


    Name: Pirate Explorer
    Description: Always eager to head into the horizon to face the unknown, the Pirate Explorer is a scallywag obsessed with finding treasure and adventure. "Hand over your riches. Aye avast!"
    Trait: Loaded With Booty!
    Spoiler:  

    Cost: 1x 3999 Pumpkins | per Event


    Name: Mummified Geologist
    Description: The Mummified Geologist may not be the most agile one, but he is meticulous. He takes three times as long on deposit searches. But he finds four times bigger deposits.
    Cost: Up to 4x as part of the "Chest from a Nightmare" Bundle | per Event


    Name: Ghost General
    Description: In life, a strict noblewoman betrayed by pirate mercenaries. Now a ghost seeking retribution. Unit HP+20%, Enemy Accuracy is halved, travels 3x as fast, recovers 4x faster, and 20% lost units. Natural 1-Up does not stack with skill.
    Cost: 3x 5799 Pumpkins | per Event


    Name: Scared Explorer
    Description: He is incredibly fearful and gets startled by the faintest of noises. Thus, he needs 4 times longer for all searches, but at least manages to come home with 4 times the treasure on treasure searches and often some omniseeds, too. And that is not all: Due to his particularly sensitive nature he always has a small chance of finding something extraordinary like crystals, premium time Items, or precious books.
    "Whoaaaaa! Did you hear that?"Trait: Fearfulness
    Spoiler:  
    Cost: Up to 4x as part of the "Chest from a Nightmare" Bundle | per Event


    Name: Chummy Geologist
    Description: There is nothing in life the Chummy Geologist wants more than to be your friend. To please you, he finds deposits really quickly or returns with sweet chocolate from his longer searches once every couple of searches.
    "Let's be Friends, okay?" Trait: Choco Bonus
    Spoiler:  

    Cost: 5x 1249 Pumpkins | per Event



    Name: Younger Gemini General
    Description: He travels twice as quickly to adventures and has increased Health, Accuracy, and huge Damage. The traits of Splash Damage & Flanking make him an already dangerous opponent, but his special trait makes him really tough. Rogue Wardens: Defense units gain flanking and 10% increased Accuracy.
    Cost: 1x 6999 Pumpkins | per Event


    Name: Bewitching Explorer
    Description: +100% Task Speed with the special trait: Bewitching - Brings back twice the loot from treasure search tasks, always with the highest possible resource amount.
    Cost: 2x 4313 Pumpkins | per Event


    Name: Mad Scientist
    Description: A General who is "Crazy for Explosions" and increases the damage of heavy units.
    Cost: 1x via Event Calendar / Up to 4x as part of the "Box from a Nightmare" Bundle | per Event


    Name: Conscientious Geologist (not tradable, but not giftable)
    Type: Specialist
    Cost: 1x 375 pumpkins | per Event
    Effect: Finds an additional deposit whenever possible.

    Ultima modifica di BB_Sious; 21.10.24 a 17:59
    Se avete bisogno di assistenza, non esitate a contattare il team di supporto in italiano. Non esitate a contattarmi in caso di necessità, ma vi invito a scrivermi in inglese.

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    LEVITATING HAUNTED WAREHOUSE

    This warehouse is flying! It's unbelievable. It's so haunted that it started to levitate. This is our opportunity to place it in the water!

    Type: Warehouse, recurring
    Effect: Stores up to 40000 of each resource - only placable on water
    Size: 2x2
    Price: 1x 3599 Pumpkins / 3x 4499 Gems | per Event
    Tradable/Giftable: No


    BIO FARM

    No one would ever say that our good old farms are old but they are! Some settlers took some time to improve the productivity of farms and build the Bio Farm which is just incredible. It does not need additional wheat fields anymore!

    Type: Workyard, recurring
    Effect: 1 Wheat without depleting deposit
    Upgrades: 6x - increases output
    Size: 2x2
    Price: 1x 1199 Pumpkins / 3x 1499 Gems | per Event
    Tradable/Giftable: Yes/No


    HAUNTED WAREHOUSE SKIN

    Type: Building Skin
    Effect: Changes the appearance of land-based Stroehorses to "Haunted Warehouse"
    Size: 2x2
    Price: 15 Days = 60 Pumpkins / 70 Gems | Permanent = 799 Pumpkins / 999 Gems
    Tradable/Giftable: Yes


    MAN-EATING PLANT, AURIE, THE THIRD

    Name: Man-Eating Plant, Aurie, the Third
    Type: Workyard
    Effect: Produces 1 Magic Bean from Meat with a size of 2x2
    Price: 1x 7999 Pumpkins / 3x 9999 Gems
    Tradable/Giftable: No/No

    Look at this cute little plant. I'm sure it develops into a loyal pet and not a man-eating plant who desires to eat its owner...

    UPGRADE LEVEL UPGRADE COST PRODUCTION COST
    1 100 Pumpkins 10 Meat = 2 Beans
    2 200 Pumpkins 15 Meat = 3 Beans
    3 - 30 Meat = 6 Beans

    FORGOTTEN CEMETERY

    This cemetery was forgotten decades ago but space is limited and some inhabitants decided that this could be a perfect place to live. Now they have a shelter and are close to the loved ones they lost.

    Type: Population, recurring
    Effect: Houses +160 Population / +1 Settler per 3 Hours
    Price: 1x 3299 Pumpkins / 3x 3999 Gems | per Event
    Tradable/Giftable: No/No

    Tombstone
    Type: Decoration
    Description: Nobody knows who is lying here. But everyone is sure that he or she must have been a very popular person.
    Cost: 455 Pumpkins
    Limit: None, transferred to Star Menu when demolished
    Tradable/Giftable: Yes/Yes




    Ofrenda
    Type: Decoration
    Description: Place an Ofrenda at home and use it as an offering altar to never forget the settlers you lost in battles.
    Cost: 455 Pumpkins
    Limit: None, transferred to Star Menu when demolished
    Tradable/Giftable: Yes/Yes




    Skeleton Scarecrow
    Type: Decoration
    Description: A scarecrow was once used to scare away birds and protect fields, but this one is special. It looks alive and many people are afraid. If you want to protect your village from strangers, this skeleton scarecrow can help you.
    Cost: 455 Pumpkins
    Limit: None, transferred to Star Menu when demolished
    Tradable/Giftable: Yes/Yes







    Artificer Study

    Develop techniques and methodologies to improve the production of artillery-related products and buffs.

    Name: Artificer Study
    Type: Provisioner, recurring
    Description: Produces many buffs to boost your artillery capabilities. Size: 2x2
    Price: 1x 3499 Pumpkins | per Event
    Tradable/Giftable: No/No


    Name Effects/Cost Targets Duration
    Engineering Manual: Siege Weapons

    +100% production speed

    • 200x Advanced Paper
    • 300x Tools
    • 75x AdvancedTools

    Siege Workshop

    24 hours
    (36 hours on friend/guild member)

    Engineering Manual: Artillery +300% Output
    • 200x Advanced Paper
    • 100x Advanced Tools
    • 150x Saltpeter

    Cannon Forges and Foundries

    8 hours
    (12 hours on friend/guild member)
    Engineering Manual: Small Calibers +300% Output
    • 200x Intermediate Paper
    • 250x Tools
    • 100x Saltpeter

    Arquebus Maker

    8 hours
    (12 hours on friend/guild member)




    Cursed Tower

    Abandoned ages ago because of the stories surrounding it. It is said that plentiful riches wait for those brave enough to dare it: Are you sure it's worth the risk?

    Type: Warehouse, recurring
    Effect: Stores up to 40000 of each resource
    Size: 2x2
    Price: 1x 3399 Pumpkins | per Event
    Tradable/Giftable: No/No




    Cursed Castle

    A terrifying sight. Only the bravest dare to venture within its halls: Sends chills down my spine!

    Type: Population, recurring
    Effect: Houses +160 Population
    Price: 1x 2750 Pumpkins / 1x 3299 Gems | per Event
    Tradable/Giftable: No/No




    Granite Pit Tribute

    Like your favorite Granite pit but endless, though slower. You cannot have it all: Eh, just a little one.

    Type: Tribute, recurring
    Effect: Produces 1 Granite
    Duration: 4 hours
    Price: 1x 3999 Pumpkins / 1x 4299 Gems | per Event
    Tradable/Giftable: No/No





    Stone Depot

    Here's where all sorts of rocky goods are processed.

    Name: Stone Depot
    Type: Provisioner, recurring
    Description: Base Production Time: 24 Hours (Base production time can be reduced by additional buildings of the same type.) Can be upgraded 3 times. Size: 2x2
    Price: Up to 4x as part of the "Box from a Nightmare" Bundle | per Event
    Tradable/Giftable: No/No


    Name Effects Targets Duration
    Sharpened Pickaxe

    +200% Production Output

    Stone Mason
    Marble Mason
    Granite Mason

    6 hours

    Rock Transmutation Turns Stone, Marble, and Salpeter into Granite

    Mayor's House

    N/A
    Steam Roller +200% Production Speed

    Grout Factory

    12h




    Longboat Storehouse

    A raiding boat now repurposed as a storage vault for countless stolen riches."Raid and pillage. Hoard you plunder!"

    Type: Warehouse, recurring
    Effect: Stores up to 40000 of each resource
    Upgrades: Can now be upgraded 2x to store additional resources!
    Size: 2x2
    Price: 1x 3499 Pumpkins, 3x 4199 Gems | per Event
    Tradable/Giftable: Yes/No



    Pumpkin Mansion

    A pumpkin-themed mansion full of spooky surprises!

    Type: Population, recurring
    Effect: Houses +160 Population
    Upgrades: Can now be upgraded 2x to house additional population!
    Price: 1x 2450 Pumpkins, 3x 3300 Gems | per Event
    Tradable/Giftable: No/No



    Grout Tribute

    A tribute to the mighty Grout.

    Type: Tribute, recurring
    Effect: Produces 1 Grout
    Duration: 12 hours
    Price: 1x 3999 Pumpkins | per Event
    Tradable/Giftable: No/No



    Type: Culture Building (Provisioner)
    Effect: Allows production of different buffs
    Size: 2 x 2
    Limit: 2x each Tree (exception is the red tree with limit 1, as you get 1 for playing the quest chain Darkhood)
    Cost: 4500 Pumpkins
    Tradable/Giftable: No/No


    Blacktrees are cultural buildings the same as all others with one difference. Usually, all culture buildings of the same type share one production and thus getting more only speeds up the production. The blacktrees are actually 5 different culture buildings. This means you will be able to run 5 different productions at the same time and speed up each one of them with one additional tree of the same color. Furthermore, Blacktrees can't be buffed.

    The Blacktree will offer each upgrade a variety of powerful and unique buffs for resource costs after upgrading with PUMPKINS:
    Upgrade Level Name Description Production Time Production Cost Target Upgrade Time Upgrade Cost
    Level 1 Black Pollen (freely placeable area buff) +300% output also +100% input required, 7x7 area. 24 hours (36 hours on friend) 23,5h (Base Production) 1500 Flour, 1200 Sausages Workyard x x
    Level 2 Blackened Titanium Horseshoe +25% movement speed, 6 hours. Note: This buff affects only a single adventure 18h (Base Production) 100 Titanium, 1500 Coal Generals on an adventure 2m 500 Exotic Wood Planks, 1500 Pumpkins
    Level 3 Witches' Grout Converts 30 Marble, 20 Granite and 50 Brew into 2 Grout 40min (Base Production) 30 Marble, 20 Granite, 50 Brew Converts Resources 2m 1000 Exotic Wood Planks, 1750 Pumpkins
    Level 4 Blacktree Blossoms +300% EW output for 24h 47,5h (Base Production) 2200 Oilseed, 3500 Water, 2500 Marble Epic Workyard 2m 1500 Exotic Wood Planks, 2000 Pumpkins
    Level 5 Black Vortex (Zone Buff) Reduces General travel time by 35%, stacks with other buffs of the same type, e.g. Star Charts. 3h duration. 72h (Base Production) 50 Map Fragment, 1000 Intermediate Paper, 10 Adventure Tale Adventure 2m 2000 Exotic Wood Planks, 2250 Pumpkins
    Level 6 Arcane Crystallization Converts 20 Granite, 150 Oilseed and 100 Brew into 1 Crystalshard 3,5h (Base Production) 20 Granite, 150 Oilseed, 100 Brew Converts Resources 2m 2500 Exotic Wood Planks, 2500 Pumpkins
    Level 7 Blacktree Arrow A defined amount of random units in a camp will be defeated and removed.
    Defeats less units compared to other arrow types, but use on enemy camps is not limited!
    36h (Base Production) 500 Exotic Wood Planks, 200 Book Fittings, 50 Saltpeter Adventure Camps 2m 3000 Exotic Wood Planks, 2750 Pumpkins




    Type: Residence
    Effect: Increases the population limit +140 Population from the start and with Upgrades will increase the population up to 650!
    Size: 2 x 2
    NOTE: Requires 2500 pumpkins to upgrade from level 7 to level 8!
    Cost: 3x 7995 Pumpkins | per Event
    Tradable/Giftable: No/No


    A creepy variant of the Wondrous Residence. A must-have for enthusiasts of scary times.
    Instead of tokens, this variant will require pumpkins as upgrade costs.
    Level
    Costs
    Population
    Construction Time
    1 - 140 5 Minutes
    2 Coin 350
    Marble 300
    +30 (170) 10 Minutes
    3 Coin 900
    Hardwood Planks 1000
    +30 (200) 30 Minutes
    4 Coin 1100
    Granite 1000
    +35 (235) 1 Hour
    5 Coin 1500
    Exotic wood Planks 1000
    +35 (270) 2 Hours
    6 Grout 1500
    Granite 2500
    +40 (310) 3 Hours
    7 Coin 4000
    Mahogany Planks 5000
    +40 (350) 6 Hours
    8 Grout 1000
    Pumpkins 2500
    +50 (400) 1 Day
    9 Coin 5000
    Granite 7500
    +50 (450) 3 Days
    10 Grout 5000
    Granite 12500
    +50 (500) 4 Days
    11 Magic Beanstalks 10000
    Granite 12500
    +50 (550) 7 Days
    12 Grout 10000
    Coin 15000
    +100 (650) 7 Days





    Up to 4x as part of the "Chest from a Nightmare" Bundle. It is not giftable and not tradable. It is the size of a decoration lantern.

    The Ghost Ship is called once a week by placing at least 1 ghost lantern on the island.

    Works similar to the Gift Christmas Tree. Placing several ghost lanterns on the island increases the loot the ghosts bring home.

    Spoiler:  



    Ghosts of deceased settlers and soldiers keep appearing after we defeat their villains and free them of their burdens. But instead of haunting the Living, they are very friendly and want to help you in your efforts to fight all the evildoers by producing bronze really quickly. Nobody can explain how the ghosts do it. And imagine how hard it was for Sonya to convince everybody else that this would work out!

    !!Please be aware!!
    The building is not recurring. If you delete it, it will not go back to the starmenu


    Type: Workyard
    Effect: Produces 12 Bronze without the need for Coal and 6 deposit
    Time: 3 min.
    Size: 2 x 2
    Limit: 3
    Cost: 3499 Pumpkins (tradable, but not giftable)
    Tradable/Giftable: Yes/No


    The Laboratory
    The Laboratory enables various resource conversions. Additional Laboratories will increase the production speed of these conversions.
    It can be purchased once for 3999 Pumpkins. You cannot trade it or send it as a gift.


    The Haunted Mansion

    The Haunted Mansion increases your population limit by 145, while also having some other spooky surprises when you interact with it. Up to 4x as part of the "Bag from a Nightmare" Bundle| per Event
    Tradable/Giftable: Yes/No


    PUMPKIN CEMETERIES
    Production: Each Pumpkin cemetery produces event resources (Pumpkins) over time
    Limit: 3 per player and version = 9 buildings (former acquisitions don't count)

    You can build them on your island: not only do they provide Pumpkins, but they also contribute to the Halloween mood!

    The Pumpkin cemeteries can only be refilled with "Pumpkin refillers". If you're wondering how you can get those precious refillers, you should play Adventures: not all of them offer Pumpkin refillers, but most of them do. You can find the complete list in the in-game Event window. Please be aware that the premium friend buff positively affects the production of the cemeteries when these are buffed

    There's another thing that can happen to your Pumpkin cemeteries: they can deplete. If that is the case, you can purchase Fertilizer from the in-game merchant to revive them. It costs 75 Pumpkins and it revives the depleted cemetery with 10 Pumpkins. This might look like a bad deal at first, but you will be able to use refillers and buffs again on a restored cemetery.




    Small version: Costs 50 stone and 100 pinewood planks
    Common version: Costs 150 marble and 200 hardwood planks
    Noble version: Costs 10 granite and 25 exotic wood planks


    IMPROVED BAKERY
    Description: The Improved Bakery produces bread at three times the speed of a normal Bakery
    Limit: Up to 4x as part of the "Box from a Nightmare" Bundle | per Event
    Tradable/Giftable: Yes/No


    IMPROVED DEERSTALKER HUT
    Description: Produces meat without using a meat deposit, twice as fast as the regular Deerstalker Hut.
    Limit: Up to 4x as part of the "Bag from a Nightmare" Bundle | per Event
    Tradable/Giftable: Yes/No



    IMPROVED FARM
    Description: Produces wheat 3 times as fast as a regular farm
    Limit: Up to 4x as part of the "Box from a Nightmare" Bundle | per Event
    Tradable/Giftable: Yes/No



    THE VILLAGE SCHOOL
    Description: Speeds up the process of getting new settlers in your village.
    Limit: Up to 4x as part of the "Chest from a Nightmare" Bundle | per Event
    Tradable/Giftable: No/No


    SILO
    Description: Replenishes wheat fields over time.
    Limit: 3 per player (former acquisitions don't count)
    Cost: 600 Pumpkins
    Trade/Gift: Tradable, not giftable

    Sunflower Farm
    Description: The Sunflower Farm produces oilseed very slowly and can be buffed massively by the buff Sunflower Fertilizer
    Limit: 3 per player (former acquisitions don't count)
    Cost: 800 Pumpkins
    Tradable/Giftable: No/No


    DECORATIVE PUMPKIN CEMETERY
    Decorative building: Have a Pumpkin Cemetery on your Island all year!
    Description: Spook your island's visitors and be in a Halloween mood.
    Cost: 325 Pumpkins
    Limit: None, transferred to Star Menu when demolished
    Tradable/Giftable: Yes/Yes





    MINIATURE GOLEM STATUE


    Decorative building: Have a golden Golem on your Island
    Description: A shiny golden Golem
    Cost: 375 Pumpkins
    Limit: None, transferred to Star Menu when demolished
    Tradable/Giftable: Yes/Yes




    DECORATIONS

    Description: Increase your island's spookiness and help get everyone in the Halloween mood.
    Limit: unlimited
    Cost: It varies, check the Halloween shop
    Trade/Gift: All of them are tradable and giftable

    Ultima modifica di BB_Sious; 21.10.24 a 18:10
    Se avete bisogno di assistenza, non esitate a contattare il team di supporto in italiano. Non esitate a contattarmi in caso di necessità, ma vi invito a scrivermi in inglese.

  6. #6
    Community Manager L'avatar di BB_Sious
    Registrato dal
    Mar 2017
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    Vasaar

    Now it's time to introduce some of the buffs available during the Halloween Event! These bundles are a great way to obtain old content you may have missed out on from previous years. Check them out below:

    Name: Bag from a Nightmare (not tradable, not giftable)
    Type: Bundle
    Price: 1x 5999 Pumpkins / 3x 7499 Gems (Limit: 3 per Event) | Halloween exclusive Bundle. Only available during Halloween
    Spoiler:  


    Name: Box from a Nightmare (not tradable, not giftable)
    Type: Bundle
    Price: 1x 9666 Pumpkins / 3x 11,999 Gems (Limit: 3 per Event) | Halloween exclusive Bundle. Only available during Halloween
    Spoiler:  


    Name: Chest from a Nightmare (not tradable, not giftable)
    Type: Bundle
    Price: 1x 14,999 Pumpkins / 3x 18,599 Gems (Limit: 3 per Event) | Halloween exclusive Bundle. Only available during Halloween
    Spoiler:  


    Name: Shotfirer (not tradable, giftable)
    Type: Consumable
    Cost: 2x 550 Pumpkins | Per Event
    Effect: Removes rocks and rubble permanently and frees up the covered building space


    Name: Pumpkin (not tradable, but giftable. The pumpkins [Resource] can be traded)
    Type: Resource
    Cost: 60 Gems
    Effect: Contains 50 pumpkins

    Name: Pumpkin Basket (not tradable, but giftable. The pumpkins [Resource] can be traded)
    Type: Resource
    Cost: 360 Gems
    Effect: Contains 300 pumpkins

    Name: Pumpkin Cart (not tradable, giftable. The pumpkins [Resource] can be traded)
    Type: Resource
    Cost: 5000 Gems
    Effect: Contains 4200 pumpkins


    Name: Oil (tradable, giftable)
    Type: Resource
    Cost: 10x 170 Pumpkins | per Event
    Effect: Contains 100 Oil. Is required for many level 7 building upgrades


    Name: Witches' Familiars (tradable, giftable)
    Type: Zone-wide Buff
    Cost: 325 Pumpkins
    Effect: +100% output on Epic Workyards for 8 hours


    Name: Platinum Horseshoes Recipe (not tradable, not giftable)
    Type: Recipe for the Rarity Provision house
    Cost: 825 Pumpkins
    Effect: Increases the movement speed of generals in the zone by 20%.

    Name: iGor
    Type: Buff
    Cost: 56 Pumpkins
    Effect: +200% recruitment speed on Barracks or Elite Barracks for 6 hours


    Name: Ouija board (tradable, giftable)
    Type: Zone-wide buff (wildlife)
    Cost: 45 Pumpkins
    Description: Legend has it, this board can be used to talk with the spirits, and bring them to where you are...


    Name: Efficient traps Recipe (not tradable, not giftable)
    Type: Recipe for the Rarity Provision house
    Cost: 560 Pumpkins
    Description: Buff area Effect: +200% output on the Hunter, Deerstalker Hut, Improved Deerstalker Hut
    for 12 hours on a 2 square radius


    Name: Fertilizer I-III (3 single items)(tradable, giftable)
    Type: Buff + Refiller
    Cost: 75 Pumpkins
    Description: Revives and refills a dried-up Small, Common, or Noble Pumpkin Cemetery with 10 Pumpkins


    Name: Nash Williams
    Type: Buff
    Cost: 48 Pumpkins
    Effect: Use on Barracks and speed up recruiting time x4 for two hours.


    Name: Grout (200) (tradable, giftable)
    Type: Resource
    Cost: 170 Pumpkins
    Effect: Ressource that is needed to upgrade buildings to level 6


    Name: Trick (tradable)
    Where: It can be produced in the Provision house and applied on a friend's building
    Cost: 50 simple paper and 50 fish
    Effect: The affected building cannot be buffed as long as Trick is in effect.


    Name: Treat (tradable)
    Where: It can be produced in the Provision house
    Cost: 200 water and 50 pinewood planks
    Effect: It removes the Trick effect from a building. It also buffs the targeted building (+300% production for 2 hours).


    Name: Banshee's Scream (tradable)
    Where: It can be produced in the Mayor's House (with collectibles)
    Cost: 10 Scarecrows, 5 Banners and 1 Leather
    Effect: +200% output to a Pumpkin Cemetery for 6 hours.


    Name: Werewolf's Howl (tradable)
    Where: It can be produced in the Mayor's House (with collectables)
    Cost: 20 Barrels, 10 Grain Sacks and 2 Leather
    Effect: +300% output to a Pumpkin Cemetery for 6 hours.


    Name: Zombie (tradable, giftable)
    Type: Buff
    Cost: 96 Pumpkins
    Effect: +300% to the production of a workyard. The effect lasts for 12 hours.


    Name: Halloween Surprise (not tradable, not giftable)
    Type: Surprise Box
    Cost: 195 gems
    Description: Provides one of 12 adventures that grants the chance to gain Pumpkins refillers.

    Name: Change Skin: Excelsior Halloween (tradeable, giftable)
    Type: Buff
    Cost: 50 Pumpkins
    Effect: Sets Excelsior Skin for 5 Days to "Halloween"

    Name: Change Skin: Permanent Excelsior Halloween (tradeable, giftable)
    Type: Buff
    Cost: 995 Pumpkins
    Effect: Sets Excelsior Skin permanent to "Halloween"
    Se avete bisogno di assistenza, non esitate a contattare il team di supporto in italiano. Non esitate a contattarmi in caso di necessità, ma vi invito a scrivermi in inglese.

  7. #7
    Community Manager L'avatar di BB_Sious
    Registrato dal
    Mar 2017
    Messaggi
    1,256
    Mondo
    Vasaar


    • HALLOWEEN 2024 ACHIEVEMENTS
      All of last year's achievements return, all of them rewarding Pumpkins.
    • COLLECTIBLE PUMPKINS
      Pumpkin collectables will be guaranteed to spawn. Each time you click on a Pumpkin collectable, one Pumpkin will be added to your warehouse.
    • Ghosts and Zombies
      Where have all the animals gone? Oh right, the zombies got them! Zombies and Ghosts will replace the wildlife on your island. It seems they learned to coexist in... creepy harmony?

    GRAPHICS AND SOUND
    • Info screen & widget
      The event info window will show you the remaining time of the Halloween event. Also, the info widget is displayed on the left side.


    • Spooky background music
      For the duration of the event, the in-game background music will be changed to different tracks.
    • Modification of several graphics
      Several graphics will be modified, for example, the logo and the loading screen.



    WHAT HAPPENS IN THE REMOVAL PHASE?
    11.11.2024, at 10:00 CET

    • The core mechanisms of the event will be turned off, but the event shop category will remain until Deactivation.
    • All quests, achievements, and event-related collectables will be deactivated. The ongoing quests will be canceled.
    • Event Adventures will be canceled and cannot be started anymore.
    • Explorers only sent and returned during the Halloween Event will bring back Halloween Resources:
      In very rare cases, Explorers may find Halloween Resources on arrival shortly after the start of the Event & shutdown phase.
    • Golem respawns will be removed. Already spawned Golems can still be defeated, but there will be no reward for defeating them since the quests will have been canceled at that point.
    • The Pumpkin refillers reward from adventures will be deactivated and the Seasonal adventures will return to their normal rewards.
    • The creation of "Banshee's Scream", "Werewolf's Howl" and anti-Golem buffs are related to the Halloween event. Therefore this option will be turned off. If you started to produce an event item shortly before the Removal Phase kicked in, this item will be finished even after the Removal phase. The same goes for completed items: you can still pick them up after the Removal phase.
    • You can use the Banshee's Scream buff to get more Pumpkins before the Removal phase finishes. The buff effect will end and you won't be able to use such buffs anymore after the event deactivation.
    • The event-related loading screen will be set to the default loading screen and the event window will be deactivated.




    WHAT HAPPENS AFTER THE EVENT DEACTIVATION?
    18.11.2024 ~10:00 CET


    • The Halloween shop category will be deactivated. Pumpkins will not be visible anymore in the warehouse. Pumpkin collections will be removed from the Mayor's House.
    • New trade offers containing Pumpkins can't be set up anymore.
      Already running trade offers containing Pumpkins will be set to invisible until they expire.
    • Pumpkins remaining on each field, no matter if the fields have been built or if they are still in your Star Menu, will be converted to coins, along with all remaining refillers.
    • No matter where the Pumpkin originated from (Cemetery, warehouse, mail, etc.), you will get 0.5 coins for 1 Pumpkin.
    • After Deactivation, the "Trick" and "Treat" buffs created can still be used on your friends' buildings, but you won't be able to create more of them
    • Any Event Adventures in the Star Menu will be deleted.
    • You can apply the unused Golem buffs on the Mayor's house to get a resource refund.

    The exchange will be conducted with the next game update!
    Ultima modifica di BB_Sious; 21.10.24 a 15:17
    Se avete bisogno di assistenza, non esitate a contattare il team di supporto in italiano. Non esitate a contattarmi in caso di necessità, ma vi invito a scrivermi in inglese.

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