GENERAL JUAN
Juan has always been known as a very friendly person. He decided to become a general to show his team that even fighting can be fun. His two small cats are always by his side. Never underestimate this amazing trio!
Name: General Juan (not tradable, not giftable)
Type: Specialist
Description: Travels twice as quickly to adventures. Recovers twice as quickly from defeat. Increases XP gained from enemy units defeated by this army by 100%. Recovers 20% of lost units after every battle. Can field up to 180 units. Has Flanking, Splash Damage and First Strike.
Price: 1x 6,399 Footballs, 2x 7,999 Gems | per Event
A geologist that takes twice as long for tasks, but he has a chance of bringing back maps parts, or buffs after he is done. Additionally, during events, he always brings event resources.
Name: Geologist on Vacation (not tradable, not giftable)
Type: Specialist
Description: Additionally he has a chance of bringing back a new unique zone buff "Express Travel Documents", which speeds up the production of your Harbour by 100% for 25 hours - I got you a souvenir!
Price: 1x 1,495 Footballs | per Event
The Benevolent Explorer is always trying to do good. On very long and prolonged treasure searches, she will always find an extra buff; sometimes even a Medipack thanks to her "Infinite Goodness" trait!
Name: Benevolent Explorer (not tradable, not giftable)
Type: Specialist
Description: She will always find an extra buff (sometimes even a Medipack) on very long and prolonged treasure searches.
Price: 1x 4,999 Footballs | per Event
Sylvana is a Cossack woman and a born leader. She's kind, yet hard, but always fair. Don't underestimate her, as she really knows how to make your cavalry fight. "We have everything we need!" Her Trait is "Astute Strategist".
Name: General Sylvana (not tradable, not giftable)
Type: Specialist
Description: Sylvana is a Cossack woman and a born leader. She's kind, yet hard, but always fair. Don't underestimate her, as she really knows how to make your cavalry fight.
Price:
4x via the Sunshine Chest Bundle | per Event
Name: Archeological Geologist (not tradable, not giftable)
Type: Specialist
Description: Has a chance to find Treasure (refiller, buff, book) when successfully discovering a deposit.
Price: 2x 1,495 Footballs | per Event
Name: Adventurous Explorer (not tradable, not giftable)
Type: Specialist
Description: +300% task speed. Travel expenses are cut by 50% and finds 50% more treasure
Price: 1x
2,899 Footballs | per Event
Name: Stone-Cold Geologist (not tradable, not giftable)
Type: Specialist
Description: Finds stone, marble, and granite deposits of doubled size, and in half the usual time.
Price:
Available via the Event Calendar
Name: Lucky Explorer (not tradable, not giftable)
Type: Specialist
Description: Summer-Event exclusive Explorer, 3 times as fast as Tavern explorers, grants a chance for extra buffs
Price:
8x via the Sunshine Box & Chest Bundles | per Event*
*If you already have
28 Lucky Explorer, you won't be able to buy one during this event.
IMPROVED ORNAMENTALSMITH
There's always room for improvements. That's what the architects thought when creating this new Ornamentalsmith, which provides book fittings more efficiently.
Enjoy a book! A pretty book!
Name: Improved Ornamentalsmith (not tradable, not giftable)
Type: Workyard, recurring
Description: A 2x2 building that produces book fitting much faster than a normal Ornamentalsmith and does not cost a building license. 6 Upgrades which increase input/output.
Price: 1x 1999 Footballs | 2x 2499 Gems | per Event
MAGNIFICANT BREWERY
No one ever thought the inhabitants could drink that much brew, but everyone wants to see people happy. More brew, more happy settlers.
Let the brew flow.
Name: Magnificent Brewery (tradable, not giftable)
Type: Workyard, recurring
Description: A 2x2 building that produces 12 Brews every 1 minute. No upgrades.
Price: 1x 3999 Footballs | 2x 4899 Gems | per Event
Name: Print Press Workshop
Limit: 1x
* for Footballs
Type: Building (Not giftable, not tradable)
Description: Culture building with buffs. Cooldown time: 7 days
Size: 2x2
Price: 6999 Footballs
In this Print Press Workshop, a team of skilled Settlers works diligently to operate the machines and high-quality prints. These fellows are responsible for keeping everyone's literary and gossip needs met. Applies buffs that improve the production of neighboring Simple Papermills, Intermediate Papermills, Advanced Papermills, Finesmiths, Lettersmiths, and Ornamentalsmiths.
UPGRADE LEVEL |
UPGRADE COST |
BUFF COST |
BUFF EFFECT |
1 |
2500x Mahogany Plank 2500x Granite |
1000x Water 300x Tool
|
Wood Pulp Processing
Spoiler:
Effect: Makes the production of Simple Paper, Intermediate Paper, and Advanced Paper 25% faster zone-wide and increases the output of these buildings in the vicinity by 100%.
Duration: 24 hours
|
2 |
- |
600 x Tools 50x Advanced Tools
|
Fine Detail Craftmanship
Spoiler:
Effect: Makes the production of Nibs, Letters, and Book Fittings 25% faster zone-wide and increases the output of these buildings in the vicinity by 100%.
Duration: 24 hours
|
A residence with walls made of cloth filled with air. Pretty portable, but you need a good set of lungs to set it up.
So comfortable you can lie on the floor.
Name: Inflatable Residence (not tradable, not giftable)
Type: Population, recurring
Description: A 2x2 building that houses up to 160 population
Price: 1x 2750 Footballs | per Event
A storehouse with walls so bouncy that if you drop anything you don't need to worry about it breaking. It will bounce right back into your hands.
Great to store fragile stuff.
Name: Inflatable Storehouse (not tradable, not giftable)
Type: Storage, recurring
Description: A 2x2 building to increase the storage on your island up to 40.000, requires no upgrades
Price: 1x 3,499 Footballs | per Event
Name: Inflatable Residence Skin
Type: Skin
Description: A permanent cosmetic skin for Residences that looks like the basic Inflatable Residence but also in varied color schemes!
Price: 799 Gems (located in the "Building Skins" category)
Name: Inflatable Storehouse Skin
Type: Skin
Description: A permanent cosmetic skin for Storehouses that looks like the basic Inflatable Storehouse but also in varied color schemes!
Price: 799 Gems (located in the "Building Skins" category)
A buff-producing building that produced the already available "camp attack" buffs (+1 new one for low-level players), for a large number of resources.
"Offers a new Buff named "Rain of Twig Arrows" which targets enemy camps and kills 5-15 random enemies!"
Name: Siege Workshop (not tradable, not giftable)
Type: Production, recurring
Description: A 2x2 building with 5 upgrade levels
Price: 1x 3,499 Footballs | per Event
Level |
Cost |
Build time |
Unlocks |
Move Cost |
1 |
- |
40s |
Rain of Twig Arrows Cost: 600 Wood / 150 Copper Ore Time: 6h |
250 Plank 200 Stone |
2 |
1500 Coin 3000 Marble |
10m |
Rain of Arrows Cost: 450 Hardwood / 200 Steel Time: 12h |
800 Hardwood Plank 600 Stone |
3 |
9000 Exotic wood Plank 5000 Granite |
1h |
Rain of Flaming Arrows Cost: 850 Hardwood Plank / 400 Steel / 150 Oil Time: 24h |
800 Hardwood Plank 800 Stone |
4 |
800 Grout 5000 Granite |
24h |
Ballista Cost: 6000 Exotic Plank / 600 Wheel / 2000 Titanium Time: 24h |
1000 Coin 3000 Marble |
5 |
4800 Advanced Tools 4800 Oil |
7d |
Small Catapult Cost: 10000 Exotic Plank / 600 Wheel / 7500 Platinum Time: 24h |
1350 Coin 4200 Marble |
After tearing down this building it will return to your Star Menu. Keep in mind that all building upgrades from this building are reverted.
A culture building that produces zone buffs that recover units lost in combat and grants a chance to revive a general if he/she has fallen in battle.
"Produces buffs of increasing intensity that allow you to recover troops after battle. Medic!"
Name: Grand Field Hospital (not tradable, not giftable)
Type: Production, recurring
Description: A 2x2 building with 3 upgrade levels
Price: 1x 6,999 Footballs | per Event
All insurances last for 6h on your island. Indefinite duration on Adventures while the buff is active on islands.
Level |
Cost |
Build time |
Unlocks |
Move cost |
1 |
-- |
-- |
Basic Health Insurance I Production Cost: 600 Copper / 400 Water Effect: Recover 3% of Recruits, Bowmen, Militia, and Cavalry. Generals have a 3% chance to instantly revive if they fall in battle. Does not stack with the Natural 1-Up General skill.
Basic Health Insurance II Production Cost: 2400 Iron / 600 Wood Effect: Recover 6% of Recruits, Bowmen, Militia, and Cavalry. Generals have a 5% chance to instantly revive if they fall in battle. Does not stack with the Natural 1-Up General skill.
Basic Health Insurance III Production Cost: 2400 Iron / 600 HardWood Recover 9% of Recruits, Bowmen, Militia, and Cavalry. Generals have a 7% chance to instantly revive if they fall in battle. Does not stack with the Natural 1-Up General skill. |
6000 Stone 6000 Marble |
2 |
2500 hardwood planks 1750 marble |
1h |
Advanced Health Insurance I Production Cost: 150 Coins / 2000 Hard Wood Plank Recover 3% of Longbowmen, Soldier, Crossbowmen, and Cannoneers. Generals have a 9% chance to instantly revive if they fall in battle. Does not stack with the Natural 1-Up General skill. Includes the benefits Basic Health Insurance plans.
Advanced Health Insurance II Production Cost: 200 Coins / Steel 900 Recover 6% of Longbowmen, Soldier, Crossbowmen, and Cannoneers. Generals have an 11% chance to instantly revive if they fall in battle. Does not stack with the Natural 1-Up General skill. Includes the benefits of Basic Health Insurance plans.
Advanced Health Insurance III Production Cost: 250 Coins/ Exotic Wood 1000 Recover 9% of Longbowmen, Soldier, Crossbowmen, and Cannoneers. Generals have a 13% chance to instantly revive if they fall in battle. Does not stack with the Natural 1-Up General skill. Includes the benefits of Basic Health Insurance plans. |
6000 Marble 1000 Coin |
3 |
4000 exotic wood planks 2500 granite |
24h |
Premium Health Insurance I Production Cost: 300 Coins / Titanium 2400 Recover 3% of Swordsmen, Mounted Swordsmen, Knight, Marksmen, Armored Marksmen, Mounted Marksmen, and Besiegers. Generals have a 15% chance to instantly revive if they fall in battle. Does not stack with the Natural 1-Up General skill. Includes the benefits of Advanced Health Insurance plans.
Premium Health Insurance II Production Cost: 350 Coins / Platinum 2900 Recover 6% of Swordsmen, Mounted Swordsmen, Knight, Marksmen, Armored Marksmen, Mounted Marksmen, and Besiegers. Generals have a 17% chance to instantly revive if they fall in battle. Does not stack with the Natural 1-Up General skill. Includes the benefits of Advanced Health Insurance plans.
Premium Health Insurance III Production Cost: 400 Coins / Star Coin 350 Recover 9% of Swordsmen, Mounted Swordsmen, Knight, Marksmen, Armored Marksmen, Mounted Marksmen, and Besiegers. Generals have a 19% chance to instantly revive if they fall in battle. Does not stack with the Natural 1-Up General skill. Includes the benefits of Advanced Health Insurance plans.
|
6000 Marble 2000 Coin |
After tearing down this building it will return to your Star Menu. Keep in mind that all building upgrades from this building are reverted.
A lovely thatched house by the seaside.
Just dip your toes in the water and relax
Name: Bungalow (not tradable, not giftable)
Type: Population, recurring
Description: A 1x1 building that houses up to
300 population after upgrades; placable on water.
Price: 1x 495 Footballs | 3x 649 Gems | per Event
Don't let the spooky masks intimidate you. It's much more welcoming than it looks, and spacious too!
Looks like a luau is going on in thereat
Name: Tiki Storehouse (not tradable, not giftable)
Type: Storage, recurring
Description: A 2x2 building to increase the storage on your island up to
60.000; baseline 40.000, with two upgrades each adding an additional 10.000 storage.
Price: 1x 3,499 Footballs | 3x 4,199 Gems | per Event
There is nothing like a nice and calm boat tour. Get yourself one of these lovely Swan Boats and at the same time push your population limit.
"Graceful as a Swan!"
Name: Swan Boat (not tradable, not giftable)
Type: Population, recurring
Description: A 2x2 building that houses 210 population; placable on water.
Price: 1x 10,499 Footballs | per Event
A 2x2 building to increase the storage on your island up to 40.000, requires no upgrades.
Name: Dark Roofed Warehouse (tradable, not giftable)
Type: Storage, recurring
Description: All goods are stored, delivered, and taken from here. Has the capacity to store 40.000 resources
Price:
2x 2,999 Footballs | per Event
A tribute to all copper mine workers: "Real Heroes wear Mining Shoes!"
Produces 1 Copper Ore per 10 minutes and has a size of 1x1 squares of space.
Name: Copper Mine Tribue (not tradable, not giftable)
Type: Workyard, recurring
Description: Produces 1 Copper Ore per 10 minutes.
Price: 1x 4,399 Footballs | 1x via "Invasive Species" quest chain | 1x via Event Calendar | per Event
A 2x2 building to increase the storage on your island up to 32.000, it requires no upgrades.
All goods are stored, delivered, and taken from here. Has capacity to store 32.000 resources
Name: Capacious Warehouse (tradable, not giftable)
Type: Storage, recurring
Description: All goods are stored, delivered, and taken from here. Has the capacity to store 32.000 resources.
Price:
Available via the Event Calendar
Through lots of experiments to find a stronger metal, a new way to produce tokens was discovered instead. While still being an expensive and elaborate process, it provides an additional path to those precious tokens.
Produces 1 Token out of 32 Titanium and 224 Oil in 3,5 Days and has a size of 2x2 squares of space. Upgrades are also not required.
Name: Token Coinage (not tradable, not giftable)
Type: Production, recurring
Description: Produces 1 Token out of 32 Titanium and 224 Oil in 3,5 Days.
Price: 1x 7,495 Footballs | per Event