More information about the upcoming Summer Event 2022
Dear football fans,
The big tournament is coming up again, and your settlers are getting in the football mood. Will your players be ready when the Summer Event is kicking off? It will feature four brand new buildings and several new shop bundles!
New aspects & changes are highlighted in blue color.
EVENT SCHEDULE
Event Start: Monday, 20th of June ~ 10:00 CEST Start of removal phase: 11th of July, ~ 10:00 CEST Complete deactivation: 18th of July, ~ 10:00 CEST Level requirement: 16+
If your level is below 16, you will receive a quest tasking you to reach level 16. So hurry up, you surely don't want to miss out on all the fun!
Explorer will only bring back event currency if they return BEFORE the Removal Phase starts. In rare cases, explorers might bring back resources when sent before the Removal Phase and return during the Removal Phase. Please also have in mind that the same behavior is present at the Start of the Event. Explorer will only bring back Event Currency if sent after Event Start. In rare cases, explorers might bring back resources when directly sent before the Event starts, and return after the Event starts!
The event resource is called Footballs. They can be traded and are listed in the Storehouse (Event tab) as usual.
Footballs can be gathered in a variety of ways:
Collectible footballs spawn in the home zone
Normal Adventures will drop footballs, including scenarios, mini-missions, and ventures
Event adventures from the event calendar always drop a fixed amount of footballs
Event quests reward footballs
Treasure hunts will reward footballs on top of the usual loot
Event achievements reward the player with Footballs upon completion
The merchant
Trading with other players
The "Invasive Species" quest chain, introduced in 2021, sees you defending your home island against non-native creatures which threaten the ecosystem you so sorely depend on. At Level 26, you will be notified that a cargo vessel doing trade on your island has brought with it a selection of unwanted passengers: highly invasive critters who pose a very real danger if left unchecked. Thankfully, you have a team of experts on hand with a wealth of experience with these pesky faunas.
To complete the main quest chain, you will need to tackle each invasive species individually in a set of sub-quests. Make sure you pay attention to their names, descriptions, and apparent weaknesses!
Invasive species
We have discovered a huge challenge for our archipelago. Together with the conveyed goods, a trade partner's cargo vessel brought unwanted passengers: Highly invasive species from abroad, which pose a real danger to our ecosystem. The good news: Experts have already provided us with a list of appropriate countermeasures to deal with the intruders one after the other.
Tasks
Complete the Quest "Boophis Maleficii".
Complete the Quest "Constriktor Ignotus".
Complete the Quest "Unknown Larva".
Complete the Quest "Calliphora Gilva".
Complete the Quest "Coccinella Putrefactiona".
Complete the Quest "Mustela Furialis".
Complete the Quest "Vespula Doloris Magni".
Rewards
Level 26-46
1000
150
Level 47-61
5000
150
Level 62-80
16000
150
In 2018 we introduced the quest chain A Host of Responsibilities, which starts at level 22 or above. It deals with the costs and responsibilities of hosting tournament matches on your island. The rewards focus on coins, a stacking population growth buff (that is immediately applied; it doesn't go to the star menu), and a big reward for completing the whole chain. The new quest chain's sub-quests unlock after a certain number of days after your first login during the event, and not after the event start.
For the first 15 days of the event, a new quest in this chain will be unlocked and starts if or when you have finished the preceding one. For example, if you don't finish the first quest until the third day, then you will get the second quest immediately upon completing it, followed by the third quest after the second one is done. If you then complete the third quest on day three, you will still not receive the fourth quest until the fourth day of the event. The daily time during which a new quest is unlocked should match the first time that you logged in during the event.
Every day, you will receive a random quest, similar in scope to regular daily quests, that will reward various tactical resources. Active premium time will not offer a second quest!
The Hottest Day
Task (Level 16-26)
Pay 1250 water.
Rewards 8x
Over the last few days, temperatures have been rising higher and higher. Today it is almost unendurable. Your squad needs way more drinking water than usual. Provide some from your storage!
Shakespeare
Task (Level 27-36)
Pay 45 coins.
Rewards 8x
Traveling actors are visiting your island and give a stunning theatrical performance of Shakespeare's A Midsummer Night's Dream. As a team building measure, you and your squad attend to the play. Players are delighted and so are you. Provide some extra tip for the artists to make sure they come again next summer!
Stadium Repairs
Task (Level 37-55)
Pay 160 Marble and 240 RealPlank.
Rewards 8x
One of the tournament's stadiums needs safety repairs. You can't risk any of the crowd getting injured. Provide the materials needed to carry out the repairs!
A Stadium Magazine
Task (Level 56-80)
Pay 400 AdvancedPaper.
Rewards 8x
A supportive settler volunteers to produce and hand out stadium magazines during matches. He asks you for quality materials to print on
Friendly Match
Task (Level 56-80)
Pay 11 Recruits.
Rewards 8x
Some of your team's players lack match experience. Arrange a friendly match and assemble a squad of 11 Recruits to play against!
A tournament quest chain will guide you through the mechanics of the event, in regard to collecting of tactical resources, production of tactics buffs and their use in the event scenarios. The quest chain is linked to the Fixture List, as the quests will often ask you to open certain doors.
In order to access the Fixture List, just click on the icon next to your avatar.
3 DIFFERENT TYPES OF DOORS
There is a total of 21 doors. You can open one door each day. Opening missed doors for gems has been increased to 100 gems for normal doors and 300 gems for special doors due to a much higher value in the calendar. This year we've also overhauled the Event Calendar to reward fresh new items to make it more exciting!
Don't forget to open the doors daily and also remind your friends to do so!
Type: Regular door Amount: 11 Description: Can be opened on the specific date displayed or for 100 gems afterwards Requirement: It doesn't matter if previous doors are still closed or not Rewards: Provides basic rewards (such as resources), sometimes chosen randomly
Type: Adventure door Amount: 5
Description: Can be opened any time for free, once the respective date was reached Requirement: It doesn't matter if previous doors are still closed or not Rewards: One of the Summer Event Adventures
Type: Special door Amount: 5 Description: Can be opened on the specific date displayed or for 300 gems afterwards. Requirement: All previous doors need to be open Rewards: Most special doors offer a choice between several rewards when opened
There are 12 different Tactical Resources that you can use in the Provision House to produce Tactical Items. These tactical resources are tradeable and can be acquired in the following ways:
As loot from regular adventures
As collectables on the home island
As additional loot from treasure searches
As a reward for the event quest
As purchase from the in-game merchant
Tactical resource
Adventure Drop
Treasure Loot
Collectibles
Shoe
Banana peel
Red Color
Telescope
Fist
Training dummy
Elastic spring
Shoulder pad
Helmet
Studs
Wet Grass
Grease
Footballs
Tactical items are obtained through the Provision House, and can be used as follows:
They are needed to successfully complete Event Adventures.
Most of them are usable against multiple different skills.
They are produced from combinations of types of 2 Tactical Resources (except for "Red Card", that requires Advanced Paper)
Adventure Doors can be opened any time for free, once the respective date was reached (even if previous doors were not opened).
Therefore, every player is able to play all the available event adventures.
In this year's event once again all adventures give 3x XP and double loot (excluding buildings/buffs)!
Spoiler:
Adventure/Coop
Aladdin and the Beautiful princess
Ali Baba and the Treasure of Wisdom
Storm Recovery
Ali Baba the Young Woodcutter
Ali Baba and the First Thief
Ali Baba and the Third Thief
The Invasion of the Nords (Nords 2)
Mad Marry (Mad Henry)
Ali Baba and the Treasure of Knowledge
Sindbad and the Besieged City
Sindbad and the Sea Snake
Bandit's Nest
Outlaws
Arctic Explosion
Bastille Island
Traitors
Ali Baba and the Second Thief
Pirate Life
Old Friends
Aladdin and the Oil Lamp
Sons of the Veld
Return to the Bandit's Nest (New Bandit's Nest)
Horseback
More Secluded Experiments
Surprise Attack
Sleepy Reef
The Heroic Little Tailor
The Betrayed Little Tailor
Secluded Experiments
The Clever Little Tailor
Sons of the Little Tailor
The Valiant Little Tailor
The Nords
Lakeside Treasure
Dark Brotherhood
Gunpowder
Witch of the Swamp
Stealing from the Rich
The Siege
Victor the Vicious
Tikki Island
Tropical Sun
Sleeping Volcano
The Lost Skull
Roaring Bull
Whirlwind
Tomb Raiders
Island of the Pirates
Black Knights
Raiding the Raiders
Motherly Love
The Dark Priests
Buccaneer Roundup
Heart of the Woods
The Grain Conflict (Safe the Towns)
Twins
Riches of the Mountain
Old Ruins
The Shaman
Split City in Summer
Split City in Fall
Bonaberti Business
Misty Cake Adventure
Adventure/Coop
Aladdin and the Beautiful princess
Ali Baba and the Treasure of Wisdom
Storm Recovery
Ali Baba the Young Woodcutter
Ali Baba and the First Thief
Ali Baba and the Third Thief
The Invasion of the Nords (Nords 2)
Mad Marry (Mad Henry)
Ali Baba and the Treasure of Knowledge
Sindbad and the Besieged City
Sindbad and the Sea Snake
Bandit's Nest
Outlaws
Arctic Explosion
Bastille Island
Traitors
Ali Baba and the Second Thief
Pirate Life
Old Friends
Aladdin and the Oil Lamp
Sons of the Veld
Return to the Bandit's Nest (New Bandit's Nest)
Horseback
More Secluded Experiments
Surprise Attack
Sleepy Reef
The Heroic Little Tailor
The Betrayed Little Tailor
Secluded Experiments
The Clever Little Tailor
Sons of the Little Tailor
The Valiant Little Tailor
The Nords
Lakeside Treasure
Dark Brotherhood
Gunpowder
Witch of the Swamp
Stealing from the Rich
The Siege
Victor the Vicious
Tikki Island
Tropical Sun
Sleeping Volcano
The Lost Skull
Roaring Bull
Whirlwind
Tomb Raiders
Island of the Pirates
Black Knights
Raiding the Raiders
Motherly Love
The Dark Priests
Buccaneer Roundup
Heart of the Woods
The Grain Conflict (Safe the Towns)
Twins
Riches of the Mountain
Old Ruins
The Shaman
Split City in Summer
Split City in Fall
Bonaberti Business
Misty Cake Adventure
Spoiler:
Ventures
Of Songs and Curses
The Dragon's Roost
El Chupacabra
Raid Of The Nords
The Lost City
One Step Ahead
The Fisherman and his Wife
Hansel and Gretel
The Pied Piper of Hamelin
Red Riding Hood
Snow White
At the Foot of the Mountain
Unknown Regions
Mountain Labyrinth
The People of The Mountain
A Giant Battle
Valuable Intel
Ventures
Of Songs and Curses
The Dragon's Roost
El Chupacabra
Raid Of The Nords
The Lost City
One Step Ahead
The Fisherman and his Wife
Hansel and Gretel
The Pied Piper of Hamelin
Red Riding Hood
Snow White
At the Foot of the Mountain
Unknown Regions
Mountain Labyrinth
The People of The Mountain
A Giant Battle
Valuable Intel
5 non-combat Event Adventures inspired by football matches become available through the Fixture List: Practice Match, Round of 16, Quarter-Finals, Semi-Finals, and Finals.
The goal of Special Event Adventures is to win football matches by countering all of the opponents' skills.
You do this by applying the correct Tactical Items. Every opponent unit/skill can be defeated by either of two Tactical Items (your choice).
Adventure Tournament Mode
Bear in mind that your matches have to be completed in order. You will not be able to start an adventure if you haven't completed the quest to beat the previous one first (*). To make things easier, if you cancel one of the adventures it will return to you by mail. Your progress will not be saved, but you won't get stuck and you can use this method to scout your opponent's skills.
* The adventure "Practice match" does not have to be completed.
Completing event-related achievements is a means of earning footballs. The achievements do not contribute to the overall achievement score and the ones that have not been earned by the end of the event will be hidden from the achievement menu.
The achievements deal with many aspects of the event:
Completing tournament adventures
Opening all doors of the Fixture List
Completing Summer quests
Earning footballs through explorer searches
Collecting event collectables
Producing tactical buffs
Trading tactical resources
Winning all matches earns you a golden statue: the Champion's Trophy 2022!
Training Marathon - Complete 25 Mini missions to obtain the Friar Tribute!
The Benevolent Explorer is always trying to do good. On very long and prolonged treasure searches, she will always find an extra buff; sometimes even a Medipack thanks to her "Infinite Goodness" trait!
Name: Benevolent Explorer (not tradable, not giftable) Type: Specialist Description: She will always find an extra buff (sometimes even a Medipack) on very long and prolonged treasure searches. Price: 1x 4,999 Footballs, 3x 3,999 Gems | per Event
Sylvana is a Cossack woman and a born leader. She's kind, yet hard, but always fair. Don't underestimate her, as she really knows how to make your cavalry fight. "We have everything we need!" Her Trait is "Astute Strategist".
Name: General Sylvana (not tradable, not giftable) Type: Specialist Description: Sylvana is a Cossack woman and a born leader. She's kind, yet hard, but always fair. Don't underestimate her, as she really knows how to make your cavalry fight. Price: 1x 6,695 Footballs, 1x 6,999 Gems | per Event
Name: Archeological Geologist (not tradable, not giftable) Type: Specialist Description: Has a chance to find Treasure (refiller, buff, book) when successfully discovering a deposit. Price: 2x 1,495 Footballs | per Event
Name: Adventurous Explorer (not tradable, not giftable) Type: Specialist Description: +300% task speed. Travel expenses are cut by 50% and finds 50% more treasure Price: 1x 3,599 Gems | per Event
Name: Stone-Cold Geologist (not tradable, not giftable) Type: Specialist Description: Finds stone, marble, and granite deposits of doubled size, and in half the usual time. Price: 2x 1,295 Footballs | per Event
Name: Lucky Explorer (not tradable, not giftable) Type: Specialist Description: Summer-Event exclusive Explorer, 3 times as fast as Tavern explorers, grants a chance for extra buffs Price: 1x 2,499 Footballs | per Event
A buff-producing building that produced the already available "camp attack" buffs (+1 new one for low-level players), for a large number of resources. "Offers a new Buff named "Rain of Twig Arrows" which targets enemy camps and kills 5-15 random enemies!"
Name: Siege Workshop (not tradable, not giftable) Type: Production, recurring Description: A 2x2 building with 5 upgrade levels Price: 1x 3,499 Footballs | 3x 4,999 Gems | per Event
After tearing down this building it will return to your star menu. Keep in mind that all building upgrades from this building are reverted.
A culture building that produces zone buffs that recovers units lost in combat and grants a chance to revive a general if he/she has fallen in battle. "Produces buffs of increasing intensity that allow you to recover troops after battle. Medic!"
Name: Grand Field Hospital (not tradable, not giftable) Type: Production, recurring Description: A 2x2 building with 3 upgrade levels Price: 1x 6,999 Footballs | 3x 9,999 Gems | per Event
All insurances last for 6h in your island. Indefinite duration on Adventures while the buff is active on islands.
Level
Cost
Build time
Unlocks
Move cost
1
--
--
Basic Health Insurance I Production Cost: 600 Copper / 400 Water Effect: Recover 3% of Recruits, Bowmen, Militia, and Cavalry. Generals have a 3% chance to instantly revive if they fall in battle. Does not stack with the Natural 1-Up General skill.
Basic Health Insurance II Production Cost: 2400 Iron / 600 Wood Effect: Recover 6% of Recruits, Bowmen, Militia, and Cavalry. Generals have a 5% chance to instantly revive if they fall in battle. Does not stack with the Natural 1-Up General skill.
Basic Health Insurance III Production Cost: 2400 Iron / 600 HardWood Recover 9% of Recruits, Bowmen, Militia, and Cavalry. Generals have a 7% chance to instantly revive if they fall in battle. Does not stack with the Natural 1-Up General skill.
6000 Stone 6000 Marble
2
2500 hardwood planks 1750 marble
1h
Advanced Health Insurance I Production Cost: 150 Coins / 2000 Hard Wood Plank Recover 3% of Longbowmen, Soldier, Crossbowmen, and Cannoneers. Generals have a 9% chance to instantly revive if they fall in battle. Does not stack with the Natural 1-Up General skill. Includes the benefits Basic Health Insurance plans.
Advanced Health Insurance II Production Cost: 200 Coins / Steel 900 Recover 6% of Longbowmen, Soldier, Crossbowmen, and Cannoneers. Generals have a 11% chance to instantly revive if they fall in battle. Does not stack with the Natural 1-Up General skill. Includes the benefits Basic Health Insurance plans.
Advanced Health Insurance III Production Cost: 250 Coins/ Exotic Wood 1000 Recover 9% of Longbowmen, Soldier, Crossbowmen, and Cannoneers. Generals have a 13% chance to instantly revive if they fall in battle. Does not stack with the Natural 1-Up General skill. Includes the benefits Basic Health Insurance plans.
6000 Marble 1000 Coin
3
4000 exotic wood planks 2500 granite
24h
Premium Health Insurance I Production Cost: 300 Coins / Titanium 2400 Recover 3% of Swordsmen, Mounted Swordsmen, Knight, Marksmen, Armored Marksmen, Mounted Marksmen, and Besiegers. Generals have a 15% chance to instantly revive if they fall in battle. Does not stack with the Natural 1-Up General skill. Includes the benefits Advanced Health Insurance plans.
Premium Health Insurance II Production Cost: 350 Coins / Platinum 2900 Recover 6% of Swordsmen, Mounted Swordsmen, Knight, Marksmen, Armored Marksmen, Mounted Marksmen, and Besiegers. Generals have a 17% chance to instantly revive if they fall in battle. Does not stack with the Natural 1-Up General skill. Includes the benefits Advanced Health Insurance plans.
Premium Health Insurance III Production Cost: 400 Coins / Star Coin 350 Recover 9% of Swordsmen, Mounted Swordsmen, Knight, Marksmen, Armored Marksmen, Mounted Marksmen, and Besiegers. Generals have a 19% chance to instantly revive if they fall in battle. Does not stack with the Natural 1-Up General skill. Includes the benefits Advanced Health Insurance plans.
6000 Marble 2000 Coin
After tearing down this building it will return to your star menu. Keep in mind that all building upgrades from this building are reverted.
A lovely thatched house by the seaside. “Just dip your toes in the water and relaxâ€
Name: Bungalow (not tradable, not giftable) Type: Population, recurring Description: A 1x1 building that houses up to 220 population after upgrades; placable on water. Price: 1x 495 Footballs | 3x 649 Gems | per Event
Don’t let the spooky masks intimidate you. It’s much more welcoming than it looks, and spacious too! “Looks like a luau is going on in thereâ€
Name: Tiki Storehouse (not tradable, not giftable) Type: Storage, recurring Description: A 2x2 building to increase the storage on your island up to 40.000, requires no upgrades Price: 1x 3,499 Footballs | 3x 4,199 Gems | per Event
There is nothing like a nice and calm boat tour. Get yourself one of these lovely Swan Boats and at the same time push your population limit. "Graceful as a Swan!"
Name: Swan Boat (not tradable, not giftable) Type: Population, recurring Description: A 2x2 building that houses 210 population; placable on water. Price: 1x 10,499 Footballs | 5x 8,399 Gems | per Event
A 2x2 building to increase the storage on your island up to 40.000, requires no upgrades.
Name: Dark Roofed Warehouse (tradable, not giftable) Type: Storage, recurring Description: All goods are stored, delivered and taken from here. Has capacity to store 40.000 resources Price: 2x 3,333 Gems | per Event
A tribute to all copper mine workers: "Real Heroes wear Mining Shoes!"
Produces 1 Copper Ore per 10 minutes and has a size of 1x1 squares of space.
Name: Copper Mine Tribue (not tradable, not giftable) Type: Workyard, recurring Description: Produces 1 Copper Ore per 10 minutes. Price: 1x 4,399 Footballs | 1x via "Invasive Species" quest chain | 1x via Event Calendar | per Event
A 2x2 building to increase the storage on your island up to 32.000, requires no upgrades. All goods are stored, delivered, and taken from here. Has capacity to store 32.000 resources
Name: Capacious Warehouse (tradable, not giftable) Type: Storage, recurring Description: All goods are stored, delivered and taken from here. Has capacity to store 32.000 resources. Price: 1x 1,699 Footballs | 5x 2,999 Gems (found in Architect Category) | per Event
Through lots of experiments to find a stronger metal, a new way to produce tokens was discovered instead. While still being an expensive and elaborate process, it provides an additional path to those precious tokens.
Produces 1 Token out of 32 Titanium and 224 Oil in 3,5 days and has a size of 2x2 squares of space. Upgrades are also not required.
Name: Token Coinage (not tradable, not giftable) Type: Production, recurring Description: Produces 1 Token out of 32 Titanium and 224 Oil in 3,5 Days. Price: 1x 7,495 Footballs | 3x 8,999 Gems | per Event
Name: Pirate Flag Flowerbed (tradable, giftable) Type: Building Description: With this flowerbed flag you can make yourself a make-believe pirate island. You might even attract some real pirates that come and hide a treasure on your island. One never knows. The Size is 2x3. Price: 199 Footballs | no limit
Name: Snack Stand (not tradable, not giftable) Type: Building Description: A building that produces existing buffs Price: 2x 4,250 Footballs | per Event
Name: Footie Pitch (not tradable, not giftable) Type: Building Description: A culture building that applies zone-wide buffs at the cost of resources Price: 2x 1,599 Footballs | per Event
Name: Friary (tradable, not giftable) Type: Building Description: Produces +300% Brew compared to a regular Brewery. Price: 2x 1,999 Footballs | per Event
Name: Tree House (not tradable, not giftable) Type: Building Description: Increases the population limit. Price: 1x 3,199 Footballs | 3x 2,799 Gems | per Event
Name: Improved Bakery (tradable, not giftable) Type: Building Description: Produces +200% Bread compared to a regular Bakery. Price: 2x 1,795 Footballs | per Event
Name: Improved Floating Residence (not tradable, not giftable) Type: Building Description: An improved version of the floating residence, granting more space for settlers impervious to seasickness! Price: 2x 4,299 Footballs | per Event
Name: Improved Deerstalker Hut (tradable, not giftable) Type: Building Description: Produces meat without using a meat deposit, twice as fast than the regular Deerstalker Hut Price: 4x 3,995 Footballs | per Event
Name: Storage Tower (tradable, giftable) Type: Building Description: Will free some building space (1x1 Building) and can store more goods at the same time! Price: 1,699 Footballs | no limit
Name: Flowerbed flag - 55 different flags (tradable, giftable) Type: Building Description: Decorative construction Price: 150 Footballs | no limit
Name: Wondrous Summer Residence (not tradable, not giftable) Type: Building Description: A redecorated Version of the Wondrous Residence. A must for all summer enthusiasts and soccer fans. Instead of tokens this variant will require footballs as upgrade costs. Price: 1x5,995 Footballs | 3x 8,395 Gems | per Event
Name: 5 Building Licences (not tradable, not giftable) Type: Buff Description: Increase maximum building limit by 5 Price: 3x 999 Footballs | per Event
Name: Prestigious Friend Buff Type: Buff
Spoiler:
The Friend Buff provides several bonuses to the buffed player:
The token of appreciation for a very good friend.
All single production buff effects are doubled!!
50% bonus XP from Adventures. Applies to Premium Time XP Boost too!
Production time of units in barracks & elite barracks is halved!
Production time of buffs in provisioner & rarity provisioner is halved!
Weapon producers (except combat armory) will be twice as fast!
Explorers and Geologists complete their tasks 20% faster
Duration: 15 days
Be aware:
It can only be applied to a friend, not on your home island.
Reapplying the buff will restart the runtime and not be added on top
The doubling of buff effects does not stack with other buffs of this kind and does not apply to epic workyards
Available from LVL 13, Cooldown for Starcoins 30 days
Price: 1,000 Footballs (1 per Event)
The Friend Buff provides several bonuses to the buffed player:
The token of appreciation for a very good friend.
All single production buff effects are doubled!!
50% bonus XP from Adventures. Applies to Premium Time XP Boost too!
Production time of units in barracks & elite barracks is halved!
Production time of buffs in provisioner & rarity provisioner is halved!
Weapon producers (except combat armory) will be twice as fast!
Explorers and Geologists complete their tasks 20% faster
Duration: 15 days
Be aware:
It can only be applied to a friend, not on your home island.
Reapplying the buff will restart the runtime and not be added on top
The doubling of buff effects does not stack with other buffs of this kind and does not apply to epic workyards
Available from LVL 13, Cooldown for Starcoins 30 days
Price: 1,000 Footballs (1 per Event)
Name: Rain of Flaming Arrows Type: Buff Description: A defined amount of random units between 100 and 200 units in the camp will be defeated and removed. Roughly twice as strong as Rain of Arrows. Can only be used once on an enemy camp. Price: 499 Footballs (10 per Event)
Name: Fruits of hardship Type: Buff Description: Use on the Epic Workyard, offers +200% on the output for 24 hours (36 hours on friend/guild member) Price: 495 Footballs (10 per Event)
Name: Medipack Type: Buff Description: A buff with which a defeated general can be recovered instantly. Guaranteed without side effects! Price: 495 Footballs (4 per Event)
Name: Training overtime Type: Buff Description: Use on barracks and speed up recruiting time +200% for 12 hours Price: 249 Footballs
Name: Stadium Snacks Type: Buff Description: Increases output of a workyard +300% for 24 hours Price: 345 Footballs
Name: Supporter Hats Type: Buff Description: Increases population growth of the Mayor's House by +200% for 8 hours Price: 410 Footballs
Name: Summer Bellicose Bundle (not tradable, not giftable) Type: Bundle
Spoiler:
A time-limited exclusive summer bundle - never be caught flat footed by your enemies:
200x Iron Swords
200x Steel Swords
200x Damascene Swords
30x Platinum Swords
200x Longbows
200x Crossbows
30x Arquebuses
800x Horses
30x Battle horses
100x Cannons
10x Mortars
5500x beers
5x Training Overtime
2x Medipack
1x Training Grounds
1x Elite Training Grounds
Price: 1x for 9,939 Footballs / 3x for 14,199 Gems | per Event
A time-limited exclusive summer bundle - never be caught flat footed by your enemies:
200x Iron Swords
200x Steel Swords
200x Damascene Swords
30x Platinum Swords
200x Longbows
200x Crossbows
30x Arquebuses
800x Horses
30x Battle horses
100x Cannons
10x Mortars
5500x beers
5x Training Overtime
2x Medipack
1x Training Grounds
1x Elite Training Grounds
Price: 1x for 9,939 Footballs / 3x for 14,199 Gems | per Event
Name: Small Fan Package Type: Resource Description: Contains 250 Footballs Price: 199 Gems
Name: Tactical Resources (12 different types) Type: Resource Description: Adds 10 Tactical Resources of a certain type Price: 10 Gems
Name: Big Fan Package Type: Ressource Description: Buy a sack of useful training materials in order to properly prepare your boys for this major event. Adds 2500 footballs. Price: 1,990 Gems
The event will be deactivated in 2 steps. As known from previous events, most of the features will not be available anymore during the Removal phase. The deactivation will then be conducted 1 week later.
Removal phase start: 11th of July 2022 at 10:00 CEST
Event quests will be deactivated/canceled
Event Achievements will no longer be obtainable
The Achievement category will disappear for everyone who didn't gain event Achievements
The first spawn of collectables during the Removal Phase won't provide event resources anymore
In most cases Explorers won't find event resources anymore.
Adventure loot won't include event resources
Event adventures are being canceled
Event adventures cannot be started but can be deleted
Tactical buffs cannot be produced
Tactical resources are hidden from the storage and star menu
Trade offers involving tactical resources cannot be initiated. Already existing ones are hidden until they run out
The event art will be removed from the loading screen
The event info window and Fixture List will be deactivated
The event shop will still be available except for Tactical Resources
Deactivation: 18th of July 2022 at 10:00 CEST
The Event Shop category will be deactivated
New trades containing event currency cannot be posted anymore
Existing trade offers containing event currency will be invisible until they expire
Resource and item exchange
Event currency will be removed from the game and exchanged for 1 Gold Coin each
Tactical resources are removed from the star menu, all storages and mail attachments without compensation
Tactical buffs are removed from the star menu without compensation
Event adventures are removed from the star menu and mail attachments without compensation
The exchange will be conducted with the next game update.
Dear settlers,
We have added the following changes and explanations:
Event time was adjusted as followed: Event start: Monday, June 20 ~ 10:00 a.m. Start of shutdown phase: July 11, July 13, ~ 10:00 a.m. Full deactivation:July 18, July 20 ~ 10:00 a.m.
We extended the event due to the hotfix downtime that was needed at the beginning of the summer event.
Ubisoft utilizza dei cookies per garantirti la migliore esperienza possibile sui nostri siti internet. Continuando a navigare su questo sito, dichiari di accettare questi cookies. Altre informazioni sulla nostra privacy policy.