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Discussione: Dev Diary: Summer Event 2022

  1. #1
    Community Manager L'avatar di BB_Sious
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    Dev Diary: Summer Event 2022

    More information about the upcoming Summer Event 2022
    Dear football fans,

    The big tournament is coming up again, and your settlers are getting in the football mood. Will your players be ready when the Summer Event is kicking off? It will feature four brand new buildings and several new shop bundles!

    New aspects & changes are highlighted in blue color.

    EVENT SCHEDULE

    Event Start: Monday, 20th of June ~ 10:00 CEST
    Start of removal phase: 11th of July, ~ 10:00 CEST
    Complete deactivation: 18th of July, ~ 10:00 CEST
    Level requirement: 16+

    If your level is below 16, you will receive a quest tasking you to reach level 16. So hurry up, you surely don't want to miss out on all the fun!

    Explorer will only bring back event currency if they return BEFORE the Removal Phase starts. In rare cases, explorers might bring back resources when sent before the Removal Phase and return during the Removal Phase. Please also have in mind that the same behavior is present at the Start of the Event. Explorer will only bring back Event Currency if sent after Event Start. In rare cases, explorers might bring back resources when directly sent before the Event starts, and return after the Event starts!


    CHANGES FROM THE PREVIOUS EDITION

    • New Production Building: Siege Workshop
    • New Culture Building: Grand Field Hospital
    • New Population Building: Bungalow
    • New Storage Building: Tiki Storehouse
    • New Shop Bundles





    Have a kick-around in the
    dedicated feedback thread.
    Se avete bisogno di assistenza, non esitate a contattare il team di supporto in italiano. Non esitate a contattarmi in caso di necessità, ma vi invito a scrivermi in inglese.

  2. #2
    Community Manager L'avatar di BB_Sious
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    The event resource is called Footballs. They can be traded and are listed in the Storehouse (Event tab) as usual.

    Footballs can be gathered in a variety of ways:
    • Collectible footballs spawn in the home zone
    • Normal Adventures will drop footballs, including scenarios, mini-missions, and ventures
    • Event adventures from the event calendar always drop a fixed amount of footballs
    • Event quests reward footballs
    • Treasure hunts will reward footballs on top of the usual loot
    • Event achievements reward the player with Footballs upon completion
    • The merchant
    • Trading with other players



    The "Invasive Species" quest chain, introduced in 2021, sees you defending your home island against non-native creatures which threaten the ecosystem you so sorely depend on. At Level 26, you will be notified that a cargo vessel doing trade on your island has brought with it a selection of unwanted passengers: highly invasive critters who pose a very real danger if left unchecked. Thankfully, you have a team of experts on hand with a wealth of experience with these pesky faunas.

    To complete the main quest chain, you will need to tackle each invasive species individually in a set of sub-quests. Make sure you pay attention to their names, descriptions, and apparent weaknesses!

    Invasive species
    We have discovered a huge challenge for our archipelago. Together with the conveyed goods, a trade partner's cargo vessel brought unwanted passengers: Highly invasive species from abroad, which pose a real danger to our ecosystem. The good news: Experts have already provided us with a list of appropriate countermeasures to deal with the intruders one after the other.
    Tasks
    Complete the Quest
    "Boophis Maleficii".
    Complete the Quest
    "Constriktor Ignotus".
    Complete the Quest
    "Unknown Larva".
    Complete the Quest
    "Calliphora Gilva".
    Complete the Quest
    "Coccinella Putrefactiona".
    Complete the Quest
    "Mustela Furialis".
    Complete the Quest
    "Vespula Doloris Magni".
    Rewards
    Level 26-46




    1000



    150
    Level 47-61




    5000



    150
    Level 62-80




    16000



    150



    In 2018 we introduced the quest chain A Host of Responsibilities, which starts at level 22 or above. It deals with the costs and responsibilities of hosting tournament matches on your island. The rewards focus on coins, a stacking population growth buff (that is immediately applied; it doesn't go to the star menu), and a big reward for completing the whole chain. The new quest chain's sub-quests unlock after a certain number of days after your first login during the event, and not after the event start.

    For the first 15 days of the event, a new quest in this chain will be unlocked and starts if or when you have finished the preceding one. For example, if you don't finish the first quest until the third day, then you will get the second quest immediately upon completing it, followed by the third quest after the second one is done. If you then complete the third quest on day three, you will still not receive the fourth quest until the fourth day of the event. The daily time during which a new quest is unlocked should match the first time that you logged in during the event.



    Every day, you will receive a random quest, similar in scope to regular daily quests, that will reward various tactical resources. Active premium time will not offer a second quest!

    The Hottest Day
    Task (Level 16-26)
    Pay 1250 water.
    Rewards
    8x
    Over the last few days, temperatures have been rising higher and higher. Today it is almost unendurable. Your squad needs way more drinking water than usual. Provide some from your storage!



    Shakespeare
    Task (Level 27-36)
    Pay 45 coins.
    Rewards
    8x
    Traveling actors are visiting your island and give a stunning theatrical performance of Shakespeare's A Midsummer Night's Dream. As a team building measure, you and your squad attend to the play. Players are delighted and so are you. Provide some extra tip for the artists to make sure they come again next summer!



    Stadium Repairs
    Task (Level 37-55)
    Pay 160 Marble and 240 RealPlank.
    Rewards
    8x
    One of the tournament's stadiums needs safety repairs. You can't risk any of the crowd getting injured. Provide the materials needed to carry out the repairs!



    A Stadium Magazine
    Task (Level 56-80)
    Pay 400 AdvancedPaper.
    Rewards
    8x
    A supportive settler volunteers to produce and hand out stadium magazines during matches. He asks you for quality materials to print on



    Friendly Match
    Task (Level 56-80)
    Pay 11 Recruits.
    Rewards
    8x
    Some of your team's players lack match experience. Arrange a friendly match and assemble a squad of 11 Recruits to play against!





    A tournament quest chain will guide you through the mechanics of the event, in regard to collecting of tactical resources, production of tactics buffs and their use in the event scenarios. The quest chain is linked to the Fixture List, as the quests will often ask you to open certain doors.

    In order to access the Fixture List, just click on the icon next to your avatar.


    3 DIFFERENT TYPES OF DOORS
    There is a total of 21 doors. You can open one door each day. Opening missed doors for gems has been increased to 100 gems for normal doors and 300 gems for special doors due to a much higher value in the calendar. This year we've also overhauled the Event Calendar to reward fresh new items to make it more exciting!

    Don't forget to open the doors daily and also remind your friends to do so!

    Type: Regular door
    Amount: 11
    Description: Can be opened on the specific date displayed or for 100 gems afterwards
    Requirement: It doesn't matter if previous doors are still closed or not
    Rewards: Provides basic rewards (such as resources), sometimes chosen randomly


    Type: Adventure door
    Amount:
    5
    Description
    : Can be opened any time for free, once the respective date was reached
    Requirement: It doesn't matter if previous doors are still closed or not
    Rewards: One of the Summer Event Adventures


    Type: Special door
    Amount: 5
    Description: Can be opened on the specific date displayed or for 300 gems afterwards.
    Requirement: All previous doors need to be open
    Rewards: Most special doors offer a choice between several rewards when opened



    Se avete bisogno di assistenza, non esitate a contattare il team di supporto in italiano. Non esitate a contattarmi in caso di necessità, ma vi invito a scrivermi in inglese.

  3. #3
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    There are 12 different Tactical Resources that you can use in the Provision House to produce Tactical Items. These tactical resources are tradeable and can be acquired in the following ways:


    • As loot from regular adventures
    • As collectables on the home island
    • As additional loot from treasure searches
    • As a reward for the event quest
    • As purchase from the in-game merchant


    Tactical resource Adventure Drop Treasure Loot Collectibles
    Shoe Item Icon Item Icon
    Banana peel Item Icon Item Icon
    Red Color Item Icon Item Icon
    Telescope Item Icon Item Icon
    Fist Item Icon Item Icon
    Training dummy Item Icon Item Icon
    Elastic spring Item Icon Item Icon
    Shoulder pad Item Icon Item Icon
    Helmet Item Icon Item Icon
    Studs Item Icon Item Icon
    Wet Grass Item Icon Item Icon
    Grease Item Icon Item Icon
    Footballs Item Icon Item Icon Item Icon




    Tactical items are obtained through the Provision House, and can be used as follows:
    • They are needed to successfully complete Event Adventures.
    • Most of them are usable against multiple different skills.
    • They are produced from combinations of types of 2 Tactical Resources (except for "Red Card", that requires Advanced Paper)






    Adventure Doors can be opened any time for free, once the respective date was reached (even if previous doors were not opened).
    Therefore, every player is able to play all the available event adventures.

    In this year's event once again all adventures give 3x XP and double loot (excluding buildings/buffs)!
    Spoiler:  
    Spoiler:  



    5 non-combat Event Adventures inspired by football matches become available through the Fixture List: Practice Match, Round of 16, Quarter-Finals, Semi-Finals, and Finals.

    The goal of Special Event Adventures is to win football matches by countering all of the opponents' skills.
    You do this by applying the correct Tactical Items. Every opponent unit/skill can be defeated by either of two Tactical Items (your choice).



    Adventure Tournament Mode
    Bear in mind that your matches have to be completed in order. You will not be able to start an adventure if you haven't completed the quest to beat the previous one first (*). To make things easier, if you cancel one of the adventures it will return to you by mail. Your progress will not be saved, but you won't get stuck and you can use this method to scout your opponent's skills.

    * The adventure "Practice match" does not have to be completed.





    Completing event-related achievements is a means of earning footballs. The achievements do not contribute to the overall achievement score and the ones that have not been earned by the end of the event will be hidden from the achievement menu.
    The achievements deal with many aspects of the event:
    • Completing tournament adventures
    • Opening all doors of the Fixture List
    • Completing Summer quests
    • Earning footballs through explorer searches
    • Collecting event collectables
    • Producing tactical buffs
    • Trading tactical resources


    Winning all matches earns you a golden statue: the Champion's Trophy 2022!

    Training Marathon - Complete 25 Mini missions to obtain the Friar Tribute!
    Se avete bisogno di assistenza, non esitate a contattare il team di supporto in italiano. Non esitate a contattarmi in caso di necessità, ma vi invito a scrivermi in inglese.

  4. #4
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    The Benevolent Explorer is always trying to do good. On very long and prolonged treasure searches, she will always find an extra buff; sometimes even a Medipack thanks to her "Infinite Goodness" trait!

    Name: Benevolent Explorer (not tradable, not giftable)
    Type: Specialist
    Description: She will always find an extra buff (sometimes even a Medipack) on very long and prolonged treasure searches.
    Price: 1x 4,999 Footballs, 3x 3,999 Gems | per Event





    Sylvana is a Cossack woman and a born leader. She's kind, yet hard, but always fair. Don't underestimate her, as she really knows how to make your cavalry fight. "We have everything we need!" Her Trait is "Astute Strategist".

    Name: General Sylvana (not tradable, not giftable)
    Type: Specialist
    Description: Sylvana is a Cossack woman and a born leader. She's kind, yet hard, but always fair. Don't underestimate her, as she really knows how to make your cavalry fight.
    Price: 1x 6,695 Footballs, 1x 6,999 Gems | per Event





    Name: Archeological Geologist (not tradable, not giftable)
    Type: Specialist
    Description: Has a chance to find Treasure (refiller, buff, book) when successfully discovering a deposit.
    Price: 2x 1,495 Footballs | per Event


    Name: Adventurous Explorer (not tradable, not giftable)
    Type: Specialist
    Description: +300% task speed. Travel expenses are cut by 50% and finds 50% more treasure
    Price: 1x 3,599 Gems | per Event


    Name: Stone-Cold Geologist (not tradable, not giftable)
    Type: Specialist
    Description: Finds stone, marble, and granite deposits of doubled size, and in half the usual time.
    Price: 2x 1,295 Footballs | per Event


    Name: Lucky Explorer (not tradable, not giftable)
    Type: Specialist
    Description: Summer-Event exclusive Explorer, 3 times as fast as Tavern explorers, grants a chance for extra buffs
    Price: 1x 2,499 Footballs | per Event






    A buff-producing building that produced the already available "camp attack" buffs (+1 new one for low-level players), for a large number of resources.
    "Offers a new Buff named "Rain of Twig Arrows" which targets enemy camps and kills 5-15 random enemies!"

    Name: Siege Workshop (not tradable, not giftable)
    Type: Production, recurring
    Description: A 2x2 building with 5 upgrade levels
    Price: 1x 3,499 Footballs | 3x 4,999 Gems | per Event

    Level
    Cost
    Build time
    Unlocks
    Move Cost
    1 - 40s Rain of Twig Arrows
    Cost: 600 Wood / 150 Bronze Ore
    Time: 6h
    250 Plank
    200 Stone
    2 1500 Coin
    3000 Marble
    10m Rain of Arrows
    Cost: 450 Hardwood / 200 Steel
    Time: 12h
    800 Hardwood Plank
    600 Stone
    3 9000 Exotic wood Plank
    5000 Granite
    1h Rain of Flaming Arrows
    Cost: 850 Hardwood Plank / 400 Steel / 150 Oil
    Time: 24h
    800 Hardwood Plank
    800 Stone
    4 800 Grout
    5000 Granite
    24h Ballista
    Cost:  6000 Exotic Plank / 600 Wheel / 2000 Titanium
    Time: 24h
    1000 Coin
    3000 Marble
    5 4800 Advanced Tools
    4800 Oil
    7d Small Catapult
    Cost: 10000 Exotic Plank / 600 Wheel / 7500 Platinum
    Time: 24h
    1350 Coin
    4200 Marble
    After tearing down this building it will return to your star menu. Keep in mind that all building upgrades from this building are reverted.





    A culture building that produces zone buffs that recovers units lost in combat and grants a chance to revive a general if he/she has fallen in battle.
    "Produces buffs of increasing intensity that allow you to recover troops after battle. Medic!"

    Name: Grand Field Hospital (not tradable, not giftable)
    Type: Production, recurring
    Description: A 2x2 building with 3 upgrade levels
    Price: 1x 6,999 Footballs | 3x 9,999 Gems | per Event

    All insurances last for 6h in your island. Indefinite duration on Adventures while the buff is active on islands.
    Level
    Cost
    Build time
    Unlocks
    Move cost
    1 -- -- Basic Health Insurance I
    Production Cost: 600 Copper / 400 Water
    Effect: Recover 3% of Recruits, Bowmen, Militia, and Cavalry. Generals have a 3% chance to instantly revive if they fall in battle.  Does not stack with the Natural 1-Up General skill.

    Basic Health Insurance II
    Production Cost: 2400 Iron / 600 Wood
    Effect: Recover 6% of Recruits, Bowmen, Militia, and Cavalry. Generals have a 5% chance to instantly revive if they fall in battle.  Does not stack with the Natural 1-Up General skill.

    Basic Health Insurance III
    Production Cost: 2400 Iron / 600 HardWood
    Recover 9% of Recruits, Bowmen, Militia, and Cavalry. Generals have a 7% chance to instantly revive if they fall in battle.  Does not stack with the Natural 1-Up General skill.
    6000 Stone
    6000 Marble
    2 2500 hardwood planks
    1750 marble
    1h Advanced Health Insurance I
    Production Cost: 150 Coins / 2000 Hard Wood Plank
    Recover 3% of Longbowmen, Soldier, Crossbowmen, and Cannoneers. Generals have a 9% chance to instantly revive if they fall in battle.  Does not stack with the Natural 1-Up General skill. Includes the benefits Basic Health Insurance plans.

    Advanced Health Insurance II
    Production Cost: 200 Coins / Steel 900
    Recover 6% of Longbowmen, Soldier, Crossbowmen, and Cannoneers. Generals have a 11% chance to instantly revive if they fall in battle.  Does not stack with the Natural 1-Up General skill. Includes the benefits Basic Health Insurance plans.

    Advanced Health Insurance III
    Production Cost: 250 Coins/ Exotic Wood 1000
    Recover 9% of Longbowmen, Soldier, Crossbowmen, and Cannoneers. Generals have a 13% chance to instantly revive if they fall in battle.  Does not stack with the Natural 1-Up General skill. Includes the benefits Basic Health Insurance plans.
    6000 Marble
    1000 Coin
    3 4000 exotic wood planks
    2500 granite
    24h Premium Health Insurance I
    Production Cost: 300 Coins / Titanium 2400
    Recover 3% of Swordsmen, Mounted Swordsmen, Knight, Marksmen, Armored Marksmen, Mounted Marksmen, and Besiegers. Generals have a 15% chance to instantly revive if they fall in battle.  Does not stack with the Natural 1-Up General skill. Includes the benefits Advanced Health Insurance plans.

    Premium Health Insurance II
    Production Cost: 350 Coins / Platinum 2900
    Recover 6% of Swordsmen, Mounted Swordsmen, Knight, Marksmen, Armored Marksmen, Mounted Marksmen, and Besiegers. Generals have a 17% chance to instantly revive if they fall in battle.  Does not stack with the Natural 1-Up General skill. Includes the benefits Advanced Health Insurance plans.

    Premium Health Insurance III
    Production Cost: 400 Coins / Star Coin 350
    Recover 9% of Swordsmen, Mounted Swordsmen, Knight, Marksmen, Armored Marksmen, Mounted Marksmen, and Besiegers. Generals have a 19% chance to instantly revive if they fall in battle.  Does not stack with the Natural 1-Up General skill. Includes the benefits Advanced Health Insurance plans.

    6000 Marble
    2000 Coin
    After tearing down this building it will return to your star menu. Keep in mind that all building upgrades from this building are reverted.




    A lovely thatched house by the seaside.
    “Just dip your toes in the water and relax”

    Name: Bungalow (not tradable, not giftable)
    Type: Population, recurring
    Description: A 1x1 building that houses up to 220 population after upgrades; placable on water.
    Price: 1x 495 Footballs | 3x 649 Gems | per Event





    Don’t let the spooky masks intimidate you. It’s much more welcoming than it looks, and spacious too!
    “Looks like a luau is going on in there”

    Name: Tiki Storehouse (not tradable, not giftable)
    Type: Storage, recurring
    Description: A 2x2 building to increase the storage on your island up to 40.000, requires no upgrades
    Price: 1x 3,499 Footballs | 3x 4,199 Gems | per Event





    There is nothing like a nice and calm boat tour. Get yourself one of these lovely Swan Boats and at the same time push your population limit.
    "Graceful as a Swan!"

    Name: Swan Boat (not tradable, not giftable)
    Type: Population, recurring
    Description: A 2x2 building that houses 210 population; placable on water.
    Price: 1x 10,499 Footballs | 5x 8,399 Gems | per Event





    A 2x2 building to increase the storage on your island up to 40.000, requires no upgrades.
    Name: Dark Roofed Warehouse (tradable, not giftable)
    Type: Storage, recurring
    Description: All goods are stored, delivered and taken from here. Has capacity to store 40.000 resources
    Price: 2x 3,333 Gems | per Event





    A tribute to all copper mine workers: "Real Heroes wear Mining Shoes!"
    Produces 1 Copper Ore per 10 minutes and has a size of 1x1 squares of space.

    Name: Copper Mine Tribue (not tradable, not giftable)
    Type: Workyard, recurring
    Description: Produces 1 Copper Ore per 10 minutes.
    Price: 1x 4,399 Footballs | 1x via "Invasive Species" quest chain | 1x via Event Calendar | per Event




    A 2x2 building to increase the storage on your island up to 32.000, requires no upgrades.
    All goods are stored, delivered, and taken from here. Has capacity to store 32.000 resources

    Name: Capacious Warehouse (tradable, not giftable)
    Type: Storage, recurring
    Description: All goods are stored, delivered and taken from here. Has capacity to store 32.000 resources.
    Price: 1x 1,699 Footballs | 5x 2,999 Gems (found in Architect Category) | per Event





    Through lots of experiments to find a stronger metal, a new way to produce tokens was discovered instead. While still being an expensive and elaborate process, it provides an additional path to those precious tokens.
    Produces 1 Token out of 32 Titanium and 224 Oil in 3,5 days and has a size of 2x2 squares of space. Upgrades are also not required.

    Name: Token Coinage (not tradable, not giftable)
    Type: Production, recurring
    Description: Produces 1 Token out of 32 Titanium and 224 Oil in 3,5 Days.
    Price: 1x 7,495 Footballs | 3x 8,999 Gems | per Event







    Name: Pirate Flag Flowerbed (tradable, giftable)
    Type: Building
    Description: With this flowerbed flag you can make yourself a make-believe pirate island. You might even attract some real pirates that come and hide a treasure on your island. One never knows. The Size is 2x3.
    Price: 199 Footballs | no limit



    Name: Snack Stand (not tradable, not giftable)
    Type: Building
    Description: A building that produces existing buffs
    Price: 2x 4,250 Footballs | per Event


    Name: Footie Pitch (not tradable, not giftable)
    Type: Building
    Description: A culture building that applies zone-wide buffs at the cost of resources
    Price: 2x 1,599 Footballs | per Event


    Name: Friary (tradable, not giftable)
    Type: Building
    Description: Produces +300% Brew compared to a regular Brewery.
    Price: 2x 1,999 Footballs | per Event


    Name: Tree House (not tradable, not giftable)
    Type: Building
    Description: Increases the population limit.
    Price: 1x 3,199 Footballs | 3x 2,799 Gems | per Event


    Name: Improved Bakery (tradable, not giftable)
    Type: Building
    Description: Produces +200% Bread compared to a regular Bakery.
    Price: 2x 1,795 Footballs | per Event


    Name: Improved Floating Residence (not tradable, not giftable)
    Type: Building
    Description: An improved version of the floating residence, granting more space for settlers impervious to seasickness!
    Price: 2x 4,299 Footballs | per Event


    Name: Improved Deerstalker Hut (tradable, not giftable)
    Type: Building
    Description: Produces meat without using a meat deposit, twice as fast than the regular Deerstalker Hut
    Price: 4x 3,995 Footballs | per Event


    Name: Storage Tower (tradable, giftable)
    Type: Building
    Description: Will free some building space (1x1 Building) and can store more goods at the same time!
    Price: 1,699 Footballs | no limit


    Name: Flowerbed flag - 55 different flags (tradable, giftable)
    Type: Building
    Description: Decorative construction
    Price: 150 Footballs | no limit




    Name: Wondrous Summer Residence (not tradable, not giftable)
    Type: Building
    Description: A redecorated Version of the Wondrous Residence. A must for all summer enthusiasts and soccer fans. Instead of tokens this variant will require footballs as upgrade costs.
    Price: 1x5,995 Footballs | 3x 8,395 Gems | per Event





    Name: 5 Building Licences (not tradable, not giftable)
    Type: Buff
    Description: Increase maximum building limit by 5
    Price: 3x 999 Footballs | per Event


    Name: Prestigious Friend Buff
    Type: Buff
    Spoiler:  


    Name: Rain of Flaming Arrows
    Type: Buff
    Description: A defined amount of random units between 100 and 200 units in the camp will be defeated and removed. Roughly twice as strong as Rain of Arrows. Can only be used once on an enemy camp.
    Price: 499 Footballs (10 per Event)


    Name: Fruits of hardship
    Type: Buff
    Description: Use on the Epic Workyard, offers +200% on the output for 24 hours (36 hours on friend/guild member)
    Price: 495 Footballs (10 per Event)


    Name: Medipack
    Type: Buff
    Description: A buff with which a defeated general can be recovered instantly. Guaranteed without side effects!
    Price: 495 Footballs (4 per Event)


    Name: Training overtime
    Type: Buff
    Description: Use on barracks and speed up recruiting time +200% for 12 hours
    Price: 249 Footballs


    Name: Stadium Snacks
    Type: Buff
    Description: Increases output of a workyard +300% for 24 hours
    Price: 345 Footballs


    Name: Supporter Hats
    Type: Buff
    Description: Increases population growth of the Mayor's House by +200% for 8 hours
    Price: 410 Footballs




    Name: Summer Bellicose Bundle (not tradable, not giftable)
    Type: Bundle
    Spoiler:  


    Name: Summer Improved Farming Bundle (not tradable, not giftable)
    Type: Bundle
    Spoiler:  

    Name: Summer Mining Industry Bundle (not tradable, not giftable)
    Type: Bundle
    Spoiler:  




    Name: Barrel of Oil (Limit: none, tradable, giftable)
    Type: Resource
    Description: Includes 100 Oil
    Price: 549 Footballs


    Name: Grout
    Type: Resource
    Description: Contains 200 Grout
    Price: 249 Footballs


    Name: Small Fan Package
    Type: Resource
    Description: Contains 250 Footballs
    Price: 199 Gems


    Name: Tactical Resources (12 different types)
    Type: Resource
    Description: Adds 10 Tactical Resources of a certain type
    Price: 10 Gems


    Name: Big Fan Package
    Type: Ressource
    Description: Buy a sack of useful training materials in order to properly prepare your boys for this major event. Adds 2500 footballs.
    Price: 1,990 Gems


    Se avete bisogno di assistenza, non esitate a contattare il team di supporto in italiano. Non esitate a contattarmi in caso di necessità, ma vi invito a scrivermi in inglese.

  5. #5
    Community Manager L'avatar di BB_Sious
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    The event will be deactivated in 2 steps. As known from previous events, most of the features will not be available anymore during the Removal phase. The deactivation will then be conducted 1 week later.




    Removal phase start
    : 11th of July 2022 at 10:00 CEST


    • Event quests will be deactivated/canceled
    • Event Achievements will no longer be obtainable
    • The Achievement category will disappear for everyone who didn't gain event Achievements
    • The first spawn of collectables during the Removal Phase won't provide event resources anymore
    • In most cases Explorers won't find event resources anymore.
    • Adventure loot won't include event resources
    • Event adventures are being canceled
    • Event adventures cannot be started but can be deleted
    • Tactical buffs cannot be produced
    • Tactical resources are hidden from the storage and star menu
    • Trade offers involving tactical resources cannot be initiated. Already existing ones are hidden until they run out
    • The event art will be removed from the loading screen
    • The event info window and Fixture List will be deactivated
    • The event shop will still be available except for Tactical Resources






    Deactivation: 18th of July 2022 at 10:00 CEST

    • The Event Shop category will be deactivated
    • New trades containing event currency cannot be posted anymore
    • Existing trade offers containing event currency will be invisible until they expire
    Resource and item exchange
    • Event currency will be removed from the game and exchanged for 1 Gold Coin each
    • Tactical resources are removed from the star menu, all storages and mail attachments without compensation
    • Tactical buffs are removed from the star menu without compensation
    • Event adventures are removed from the star menu and mail attachments without compensation

    The exchange will be conducted with the next game update.

    Se avete bisogno di assistenza, non esitate a contattare il team di supporto in italiano. Non esitate a contattarmi in caso di necessità, ma vi invito a scrivermi in inglese.

  6. #6
    Community Manager L'avatar di BB_Sious
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    Update for the Developers Diary



    Dear settlers,

    We have added the following changes and explanations:

    • Event time was adjusted as followed:
      Event start: Monday, June 20 ~ 10:00 a.m.
      Start of shutdown phase: July 11, July 13, ~ 10:00 a.m.
      Full deactivation: July 18, July 20 ~ 10:00 a.m.


    We extended the event due to the hotfix downtime that was needed at the beginning of the summer event.

    Happy Settling,
    Your "The Settlers Online" Team
    Ultima modifica di BB_Sious; 05.07.22 a 15:01
    Se avete bisogno di assistenza, non esitate a contattare il team di supporto in italiano. Non esitate a contattarmi in caso di necessità, ma vi invito a scrivermi in inglese.

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